Live Play Data
Hopeful Initiate
0%
Live Inclusion
Times Brought
309
Decks Running
110
Median Cast Turn
3.0
Drawn → Played
76%
Format
First-cast turn
n=50
22%
T1
16%
T2
14%
T3
6%
T4
10%
T5
30%
T6-9
2%
T10+
Median
3.0
P25
2
· P75
6
· max
13
On curve
22%
(11 / 50 cast on T1)
Cast same turn as drawn
62%
The "good card" funnel
309 brought · 102 playersBrought to game
309
Ever drawn
66
Reached battlefield
50
Still on board at game end
22
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.7pp
Players who cast this card win 30% of the time (n=46) , vs 26% when it never left the library (n=212).
When players drew this card but left it in hand, they won 30% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -9.7pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances4.1%
Library
29.7%
Battlefield
41.9%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Breena, the Demagogue
17 decks
-
2
Rocco, Street Chef
7 decks
-
3
Shang-Chi and the Ten Rings
6 decks
-
4
Tidus, Yuna's Guardian
6 decks
-
5
Denzilore Fatehold
5 decks
-
6
Fire Lord Zuko
5 decks
-
7
Kutzil, Malamet Exemplar
3 decks
-
8
Lathiel, the Bounteous Dawn
3 decks
-
9
Leinore, Autumn Sovereign
3 decks
-
10
Ms. Bumbleflower
3 decks
Card text
Hopeful Initiate
Creature — Human Warlock
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
1 / 2
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.