Live Play Data
Hopeful Initiate
0%
Live Inclusion
Times Brought
220
Decks Running
76
Median Cast Turn
3
Drawn → Played
76%
Format
First-cast turn
n=37
27%
T1
11%
T2
14%
T3
8%
T4
8%
T5
32%
T6-9
0%
T10+
Median
3
P25
1
· P75
6
· max
9
On curve
27%
(10 / 37 cast on T1)
Cast same turn as drawn
64%
The "good card" funnel
220 brought · 73 playersBrought to game
220
Ever drawn
49
Reached battlefield
37
Still on board at game end
18
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.5pp
Players who cast this card win 37% of the time (n=34) , vs 27% when it never left the library (n=149).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.6pp; 95% confidence interval -7.5pp to +26.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
53 instances5.7%
Library
34.0%
Battlefield
37.7%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Breena, the Demagogue
12 decks
-
2
Fire Lord Zuko
5 decks
-
3
Rocco, Street Chef
5 decks
-
4
Shang-Chi and the Ten Rings
4 decks
-
5
Tidus, Yuna's Guardian
4 decks
-
6
Lathiel, the Bounteous Dawn
3 decks
-
7
Amalia Benavides Aguirre
2 decks
-
8
Anti-Venom, Horrifying Healer
2 decks
-
9
Felothar, Dawn of the Abzan
2 decks
-
10
Karlov of the Ghost Council
2 decks
Card text
Hopeful Initiate
Creature — Human Warlock
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
1 / 2
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.