collections_bookmark
Part of Modern Horizons 3
, Pay 1 life: Add one mana of any type that a land you control could produce.
,
: You may put a land card from your hand onto the battlefield tapped.
,
, Sacrifice this land: Draw a card.
Live Play Data
Horizon of Progress
Land
·
Modern Horizons 3 Commander (M3C)
1%
Live Inclusion
Times Brought
1351
Decks Running
612
Median Cast Turn
5.0
Drawn → Played
68%
Format
First-cast turn
n=244
11%
T1
9%
T2
11%
T3
16%
T4
17%
T5
30%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
14
Cast same turn as drawn
45%
The "good card" funnel
1352 brought · 509 playersBrought to game
1352
Ever drawn
361
Reached battlefield
244
Still on board at game end
190
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.2pp
Players who cast this card win 32% of the time (n=217) , vs 26% when it never left the library (n=814).
When players drew this card but left it in hand, they won 36% (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.7pp; 95% confidence interval +0.2pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
416 instances1.9%
Library
45.7%
Battlefield
24.3%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
43 decks
-
2
Omo, Queen of Vesuva
42 decks
-
3
The Ur-Dragon
42 decks
-
4
Queen Marchesa
28 decks
-
5
Betor, Ancestor's Voice
25 decks
-
6
Fire Lord Azula
14 decks
-
7
Y'shtola, Night's Blessed
13 decks
-
8
Whtz, the Bibliophile
11 decks
-
9
Arixmethes, Slumbering Isle
10 decks
-
10
The Necrobloom
9 decks
Card text
Horizon of Progress
Land
Modern Horizons 3 Commander (M3C)
·
Rare
·
Illustrated by Julian Kok Joon Wen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.