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Part of Duskmourn: House of Horror
·
Instant
·
Duskmourn: House of Horror (DSK)
Live Play Data
Horrid Vigor
0%
Live Inclusion
Times Brought
197
Decks Running
89
Median Cast Turn
8.0
Drawn → Played
53%
Format
First-cast turn
n=24
0%
T1
0%
T2
8%
T3
0%
T4
0%
T5
75%
T6-9
17%
T10+
Median
8.0
P25
7
· P75
9
· max
13
On curve
0%
(0 / 24 cast on T2)
Cast same turn as drawn
17%
The "good card" funnel
197 brought · 83 playersBrought to game
197
Ever drawn
45
Reached battlefield
24
Still on board at game end
3
≥ -5.2pp
Players who cast this card win 32% of the time (n=23) , vs 17% when it never left the library (n=131).
When players drew this card but left it in hand, they won 38% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.1pp; 95% confidence interval -5.2pp to +33.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances6.4%
Library
6.4%
Battlefield
44.7%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Kona, Rescue Beastie
6 decks
-
2
Bruce Banner // The Incredible Hulk
5 decks
-
3
Fynn, the Fangbearer
5 decks
-
4
Bristly Bill, Spine Sower
3 decks
-
5
Chishiro, the Shattered Blade
3 decks
-
6
Xyris, the Writhing Storm
3 decks
-
7
Anzrag, the Quake-Mole
2 decks
-
8
Kraven the Hunter
2 decks
-
9
Ms. Bumbleflower
2 decks
-
10
Radagast of Rhosgobel
2 decks
Card text
Horrid Vigor
Instant
Target creature gains deathtouch and indestructible until end of turn.
Duskmourn: House of Horror (DSK)
·
Common
·
Illustrated by Chris Cold
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.