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Part of Duskmourn: House of Horror
·
Instant
·
Duskmourn: House of Horror (DSK)
Live Play Data
Horrid Vigor
0%
Live Inclusion
Times Brought
269
Decks Running
115
Median Cast Turn
8.0
Drawn → Played
46%
Format
First-cast turn
n=30
0%
T1
0%
T2
10%
T3
3%
T4
7%
T5
67%
T6-9
13%
T10+
Median
8.0
P25
6
· P75
9
· max
13
On curve
0%
(0 / 30 cast on T2)
Cast same turn as drawn
14%
The "good card" funnel
269 brought · 107 playersBrought to game
269
Ever drawn
65
Reached battlefield
30
Still on board at game end
3
≥ -4.2pp
Players who cast this card win 33% of the time (n=25) , vs 19% when it never left the library (n=179).
When players drew this card but left it in hand, they won 33% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.4pp; 95% confidence interval -4.2pp to +33.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances4.5%
Library
4.5%
Battlefield
47.8%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Fynn, the Fangbearer
7 decks
-
2
Kona, Rescue Beastie
7 decks
-
3
Bruce Banner // The Incredible Hulk
6 decks
-
4
Chishiro, the Shattered Blade
4 decks
-
5
Bristly Bill, Spine Sower
3 decks
-
6
Shroofus Sproutsire
3 decks
-
7
The Unbeatable Squirrel Girl
3 decks
-
8
Tifa Lockhart
3 decks
-
9
Xyris, the Writhing Storm
3 decks
-
10
Amarant Coral
2 decks
Card text
Horrid Vigor
Instant
Target creature gains deathtouch and indestructible until end of turn.
Duskmourn: House of Horror (DSK)
·
Common
·
Illustrated by Chris Cold
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.