Howling Mine
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Howling Mine
Final zone distribution
252 instancesCommanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
70 decks
-
2
Sheoldred, the Apocalypse
65 decks
-
3
Xyris, the Writhing Storm
28 decks
-
4
Urza, Lord High Artificer
23 decks
-
5
Ms. Bumbleflower
17 decks
-
6
Kynaios and Tiro of Meletis
16 decks
-
7
Whtz, the Bibliophile
13 decks
-
8
Kwain, Itinerant Meddler
9 decks
-
9
Zedruu the Greathearted
9 decks
-
10
King T'Challa // Black Panther, Hope Enduring
6 decks
The "good card" funnel
933 brought · 436 playersOnce cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 22% of the time (n=135) , vs 22% when it never left the library (n=477).
When players drew this card but left it in hand, they won 22% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.5pp; 95% confidence interval -5.2pp to +4.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.