Live Play Data
Howling Mine
2%
Live Inclusion
Times Brought
2256
Decks Running
1010
Median Cast Turn
5
Drawn → Played
70%
Format
First-cast turn
n=463
9%
T1
17%
T2
13%
T3
10%
T4
9%
T5
34%
T6-9
7%
T10+
Median
5
P25
2
· P75
7
· max
14
On curve
27%
(81 / 463 cast on T2)
Cast same turn as drawn
52%
The "good card" funnel
2256 brought · 815 playersBrought to game
2256
Ever drawn
661
Reached battlefield
463
Still on board at game end
363
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.1pp
Players who cast this card win 24% of the time (n=429) , vs 20% when it never left the library (n=1347).
When players drew this card but left it in hand, they won 30% (n=180).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval +0.1pp to +8.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
725 instances3.4%
Library
50.1%
Battlefield
20.1%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
101 decks
-
2
Sheoldred, the Apocalypse
87 decks
-
3
Kynaios and Tiro of Meletis
66 decks
-
4
Xyris, the Writhing Storm
50 decks
-
5
Ms. Bumbleflower
34 decks
-
6
Urza, Lord High Artificer
33 decks
-
7
Kwain, Itinerant Meddler
32 decks
-
8
Gluntch, the Bestower
31 decks
-
9
Whtz, the Bibliophile
26 decks
-
10
Zedruu the Greathearted
25 decks
Card text
Howling Mine
Artifact
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Commander 2016 (C16)
·
Rare
·
Illustrated by Ralph Horsley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.