Live Play Data
Howlsquad Heavy
2%
Live Inclusion
Times Brought
904
Decks Running
417
Median Cast Turn
4.0
Drawn → Played
79%
Format
First-cast turn
n=170
3%
T1
12%
T2
26%
T3
12%
T4
11%
T5
31%
T6-9
6%
T10+
Median
4.0
P25
3
· P75
7
· max
14
On curve
41%
(44 / 170 cast on T3)
Cast same turn as drawn
45%
The "good card" funnel
904 brought · 387 playersBrought to game
904
Ever drawn
216
Reached battlefield
170
Still on board at game end
99
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 33% of the time (n=144) , vs 28% when it never left the library (n=582).
When players drew this card but left it in hand, they won 20% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -2.4pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
232 instances5.6%
Library
42.7%
Battlefield
26.7%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
179 decks
-
2
Zada, Hedron Grinder
62 decks
-
3
The Great Goblin
37 decks
-
4
Ingris Stingerquill
25 decks
-
5
Winota, Joiner of Forces
14 decks
-
6
Muxus, Goblin Grandee
9 decks
-
7
General Kreat, the Boltbringer
7 decks
-
8
Ghyrson Starn, Kelermorph
5 decks
-
9
Grub, Storied Matriarch // Grub, Notorious Auntie
5 decks
-
10
Norin the Wary
5 decks
Card text
Howlsquad Heavy
Creature — Goblin Mercenary
Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed —
: Add
for each Goblin you control.
2 / 3
Aetherdrift (DFT)
·
Rare
·
Illustrated by Leonardo Santanna
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.