auto_awesome #12 in Red Commander Staples
Howlsquad Heavy card art
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Howlsquad Heavy

{2} {R} · Creature — Goblin Mercenary · Aetherdrift (DFT)
1%
Decklist Inclusion
Times Brought
251
Decks Running
142
In Decks
828
Decklist Inclusion
1%
Format
Card text
Howlsquad Heavy card

Howlsquad Heavy

{2} {R}
Creature — Goblin Mercenary
Start your engines! Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed — {T}: Add {R} for each Goblin you control.
2 / 3
Aetherdrift (DFT) · Rare · Illustrated by Leonardo Santanna

Final zone distribution

64 instances
4.7%
Library
40.6%
Battlefield
26.6%
Graveyard
10.9%
Exile

The "good card" funnel

251 brought · 132 players
Brought to game
251
Ever drawn
60
Reached battlefield
45
Still on board at game end
26

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.1pp

Players who cast this card win 44% of the time (n=39) , vs 32% when it never left the library (n=166).

Observed gap +12.5pp; 95% confidence interval -2.1pp to +27.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=45
0%
T1
13%
T2
27%
T3
9%
T4
4%
T5
40%
T6-9
7%
T10+
Median 5 P25 3 · P75 7 · max 14
On curve 40% (12 / 45 cast on T3) Cast same turn as drawn 28%
45 of 100 times cast 45%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.