Howlsquad Heavy card art
Live Play Data

Howlsquad Heavy

{2} {R} · Creature — Goblin Mercenary · Aetherdrift (DFT)
2%
Live Inclusion
Times Brought
1052
Decks Running
489
Median Cast Turn
4.5
Drawn → Played
78%
Format

First-cast turn

n=192
1%
T1
5%
T2
30%
T3
15%
T4
13%
T5
31%
T6-9
6%
T10+
Median 4.5 P25 3 · P75 7 · max 14
On curve 35% (57 / 192 cast on T3) Cast same turn as drawn 44%

The "good card" funnel

1052 brought · 454 players
Brought to game
1052
Ever drawn
246
Reached battlefield
192
Still on board at game end
115

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.3pp

Players who cast this card win 34% of the time (n=165) , vs 27% when it never left the library (n=676).

When players drew this card but left it in hand, they won 18% (n=44).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.0pp; 95% confidence interval -0.3pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

269 instances
5.2%
Library
42.8%
Battlefield
27.1%
Graveyard
8.6%
Exile

Commanders that played this card

in tracked games
Card text
Howlsquad Heavy card

Howlsquad Heavy

{2} {R}
Creature — Goblin Mercenary
Start your engines! Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed — {T}: Add {R} for each Goblin you control.
2 / 3
Aetherdrift (DFT) · Rare · Illustrated by Leonardo Santanna

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.