Howlsquad Heavy card art
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Howlsquad Heavy

{2} {R} · Creature — Goblin Mercenary · Aetherdrift (DFT)
Times Brought
837
Decks Running
394
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Howlsquad Heavy card

Howlsquad Heavy

{2} {R}
Creature — Goblin Mercenary
Start your engines! Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed — {T}: Add {R} for each Goblin you control.
2 / 3
Aetherdrift (DFT) · Rare · Illustrated by Leonardo Santanna

Final zone distribution

164 instances
3.7%
Library
62.2%
Battlefield
16.5%
Graveyard
3.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

837 brought · 369 players
Brought to game
837
Ever drawn
160
Reached battlefield
138
Still on board at game end
102

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.5pp

Players who cast this card win 29% of the time (n=99) , vs 29% when it never left the library (n=488).

When players drew this card but left it in hand, they won 30% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.2pp; 95% confidence interval -5.5pp to +5.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=138
1%
T1
6%
T2
27%
T3
20%
T4
11%
T5
30%
T6-9
4%
T10+
Median 4.0 P25 3 · P75 6 · max 46
On curve 34% (37 / 138 cast on T3) Cast same turn as drawn 34%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.