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Part of Marvel Super Heroes
·
Legendary Creature — Gamma Berserker Hero
·
Marvel Super Heroes Commander (MSC)
Card Preview
Hulk, Brutal Brawler
Times Brought
102
Decks Running
43
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Hulk, Brutal Brawler
Legendary Creature — Gamma Berserker Hero
Hulk attacks each combat if able.
Whenever Hulk attacks, put a +1/+1 counter on each other creature you control.
4 / 4
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Myles Wohl
Final zone distribution
25 instances48.0%
Battlefield
32.0%
Graveyard
4.0%
Exile
16.0%
Hand
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
27 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
3
Wolverine, Best There Is
3 decks
-
4
Miles Morales // Ultimate Spider-Man
2 decks
-
5
Storm, Windrider
2 decks
-
6
Abomination, Irradiated Brute
1 decks
-
7
Kinnan, Bonder Prodigy
1 decks
-
8
Mole Man, Moloid Master
1 decks
-
9
Syr Faren, the Hengehammer
1 decks
-
10
The Fantastic Four
1 decks
The "good card" funnel
102 brought · 42 playersBrought to game
102
Ever drawn
25
Reached battlefield
21
Still on board at game end
12
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.7pp
Players who cast this card win 22% of the time (n=18) , vs 25% when it never left the library (n=64).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.4pp; 95% confidence interval -15.7pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
10%
T2
14%
T3
29%
T4
19%
T5
29%
T6-9
0%
T10+
Median
4
P25
4
· P75
6
· max
9
On curve
52%
(6 / 21 cast on T4)
Cast same turn as drawn
25%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.