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Part of Marvel Super Heroes
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Legendary Creature — Gamma Berserker Hero
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Marvel Super Heroes (MSH)
Live Play Data
Hulk, Gamma Goliath
1%
Live Inclusion
Times Brought
191
Decks Running
71
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=38
0%
T1
0%
T2
3%
T3
13%
T4
21%
T5
53%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
11
On curve
37%
(8 / 38 cast on T5)
Cast same turn as drawn
28%
The "good card" funnel
191 brought · 67 playersBrought to game
191
Ever drawn
42
Reached battlefield
27
Still on board at game end
16
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.1pp
Players who cast this card win 25% of the time (n=26) , vs 18% when it never left the library (n=132).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval -9.1pp to +23.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
45 instances35.6%
Battlefield
20.0%
Graveyard
8.9%
Exile
35.6%
Hand
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
41 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
11 decks
-
3
Wolverine, Best There Is
3 decks
-
4
Blaster, Combat DJ // Blaster, Morale Booster
2 decks
-
5
Kibo, Uktabi Prince
2 decks
-
6
Thanos, the Mad Titan
2 decks
-
7
Captain America, Team Leader
1 decks
-
8
Crystal, Inhuman Princess
1 decks
-
9
Eddie Brock // Venom, Lethal Protector
1 decks
-
10
Grumgully, the Generous
1 decks
Card text
Hulk, Gamma Goliath
Legendary Creature — Gamma Berserker Hero
Reach, trample
Power-up abilities of other creatures you control cost
less to activate.
Power-up — 

: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
6 / 5
Marvel Super Heroes (MSH)
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Uncommon
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Illustrated by Zezhou Chen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.