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Part of Marvel Super Heroes
·
Legendary Creature — Gamma Berserker Hero
·
Marvel Super Heroes (MSH)
Card Preview
Hulk, Gamma Goliath
Times Brought
150
Decks Running
48
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Hulk, Gamma Goliath
Legendary Creature — Gamma Berserker Hero
Reach, trample
Power-up abilities of other creatures you control cost
less to activate.
Power-up — 

: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
6 / 5
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Zezhou Chen
Final zone distribution
38 instances2.6%
Library
47.4%
Battlefield
13.2%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
26 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
7 decks
-
3
Wolverine, Best There Is
3 decks
-
4
Blaster, Combat DJ // Blaster, Morale Booster
2 decks
-
5
Thanos, the Mad Titan
2 decks
-
6
Crystal, Inhuman Princess
1 decks
-
7
Jodah, the Unifier
1 decks
-
8
Kibo, Uktabi Prince
1 decks
-
9
Minsc & Boo, Timeless Heroes
1 decks
-
10
Raph & Mikey, Troublemakers
1 decks
The "good card" funnel
150 brought · 44 playersBrought to game
150
Ever drawn
38
Reached battlefield
25
Still on board at game end
18
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.2pp
Players who cast this card win 29% of the time (n=24) , vs 26% when it never left the library (n=93).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval -8.2pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
3%
T2
3%
T3
7%
T4
27%
T5
47%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
40%
(8 / 30 cast on T5)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.