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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes (MSH)
Live Play Data
HULK SMASH!
1%
Live Inclusion
Times Brought
217
Decks Running
81
Median Cast Turn
—
Drawn → Played
46%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
217 brought · 78 playersBrought to game
217
Ever drawn
39
Reached battlefield
18
Still on board at game end
0
≥ -27.2pp
Players who cast this card win 17% of the time (n=16) , vs 25% when it never left the library (n=152).
When players drew this card but left it in hand, they won 31% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.8pp; 95% confidence interval -27.2pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances4.8%
Library
47.6%
Graveyard
7.1%
Exile
40.5%
Hand
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
23 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
9 decks
-
3
Krenko, Mob Boss
7 decks
-
4
Wolverine, Best There Is
7 decks
-
5
Thanos, the Mad Titan
4 decks
-
6
Daredevil, Man Without Fear
2 decks
-
7
Fin Fang Foom
2 decks
-
8
Hulk, Gamma Goliath
2 decks
-
9
Red Hulk
2 decks
-
10
Aegar, the Freezing Flame
1 decks
Card text
HULK SMASH!
Instant
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.