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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes (MSH)
Card Preview
HULK SMASH!
Times Brought
298
Decks Running
120
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
HULK SMASH!
Instant
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Chris Rahn
Final zone distribution
57 instances1.8%
Battlefield
66.7%
Graveyard
1.8%
Exile
29.8%
Hand
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
39 decks
-
2
Wolverine, Best There Is
10 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
7 decks
-
4
Red Hulk
7 decks
-
5
Tony Stark // The Invincible Iron Man
4 decks
-
6
Zilortha, Strength Incarnate
4 decks
-
7
Captain America, Team Leader
3 decks
-
8
Hulk, Gamma Goliath
3 decks
-
9
Krenko, Mob Boss
3 decks
-
10
Thanos, the Mad Titan
3 decks
The "good card" funnel
298 brought · 111 playersBrought to game
298
Ever drawn
54
Reached battlefield
33
Still on board at game end
1
≥ -3.9pp
Players who cast this card win 30% of the time (n=30) , vs 24% when it never left the library (n=170).
When players drew this card but left it in hand, they won 22% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval -3.9pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
3%
T1
3%
T2
0%
T3
9%
T4
12%
T5
58%
T6-9
15%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
6%
(1 / 33 cast on T2)
Cast same turn as drawn
30%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.