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Part of Marvel Super Heroes
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Legendary Artifact — Equipment
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Marvel Super Heroes Commander (MSC)
Live Play Data
Hulkbuster Armor
1%
Live Inclusion
Times Brought
1019
Decks Running
490
Median Cast Turn
7
Drawn → Played
66%
Format
First-cast turn
n=165
1%
T1
1%
T2
1%
T3
7%
T4
19%
T5
51%
T6-9
21%
T10+
Median
7
P25
5
· P75
9
· max
15
On curve
9%
(11 / 165 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
1019 brought · 455 playersBrought to game
1019
Ever drawn
251
Reached battlefield
165
Still on board at game end
113
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +-0.0pp
Players who cast this card win 25% of the time (n=147) , vs 18% when it never left the library (n=593).
When players drew this card but left it in hand, they won 17% (n=74).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval +-0.0pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
270 instances1.9%
Library
41.9%
Battlefield
19.6%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
273 decks
-
2
Ekthi, Contaminator Priest
60 decks
-
3
Tony Stark // The Invincible Iron Man
48 decks
-
4
T'Challa, the Black Panther
23 decks
-
5
Nick Fury, Agent of S.H.I.E.L.D.
12 decks
-
6
Captain America, First Avenger
10 decks
-
7
Director Nick Fury
8 decks
-
8
Bruce Banner // The Incredible Hulk
6 decks
-
9
Cloud, Ex-SOLDIER
4 decks
-
10
Human Torch
3 decks
Card text
Hulkbuster Armor
Legendary Artifact — Equipment
Equipped creature has base power and toughness 9/9 and has flying.
Equip Hero
Equip 
Marvel Super Heroes Commander (MSC)
·
Rare
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Illustrated by Maxim Ruabtsev
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.