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Part of Marvel Super Heroes
·
Legendary Creature — Human Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Human Torch
3%
Live Inclusion
Times Brought
318
Decks Running
130
Median Cast Turn
5.5
Drawn → Played
81%
Format
First-cast turn
n=114
2%
T1
3%
T2
7%
T3
18%
T4
21%
T5
41%
T6-9
9%
T10+
Median
5.5
P25
4
· P75
8
· max
16
On curve
29%
(20 / 114 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
318 brought · 123 playersBrought to game
318
Ever drawn
91
Reached battlefield
74
Still on board at game end
34
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.5pp
Players who cast this card win 39% of the time (n=62) , vs 23% when it never left the library (n=189).
When players drew this card but left it in hand, they won 28% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.6pp; 95% confidence interval +3.5pp to +27.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
97 instances35.1%
Battlefield
40.2%
Graveyard
7.2%
Exile
17.5%
Hand
Commanders that played this card
in tracked games-
1
Mister Fantastic
67 decks
-
2
Invisible Woman
32 decks
-
3
The Fantastic Four
11 decks
-
4
The Thing
8 decks
-
5
Human Torch
3 decks
-
6
Nick Fury, Agent of S.H.I.E.L.D.
3 decks
-
7
Power Pack
2 decks
-
8
Aragorn, the Uniter
1 decks
-
9
Avatar Aang // Aang, Master of Elements
1 decks
-
10
Captain America, First Avenger
1 decks
Card text
Human Torch
Legendary Creature — Human Hero
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
Whenever Human Torch attacks, you may pay 


. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
3 / 2
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Vilhelmas Banys
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.