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Part of Marvel Super Heroes
·
Legendary Creature — Human Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Human Torch
3%
Live Inclusion
Times Brought
246
Decks Running
104
Median Cast Turn
5.5
Drawn → Played
87%
Format
First-cast turn
n=86
0%
T1
2%
T2
8%
T3
19%
T4
21%
T5
41%
T6-9
9%
T10+
Median
5.5
P25
4
· P75
8
· max
16
On curve
29%
(16 / 86 cast on T4)
Cast same turn as drawn
27%
The "good card" funnel
246 brought · 98 playersBrought to game
246
Ever drawn
63
Reached battlefield
55
Still on board at game end
23
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.1pp
Players who cast this card win 41% of the time (n=46) , vs 23% when it never left the library (n=153).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.1pp; 95% confidence interval +4.1pp to +32.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances34.8%
Battlefield
42.4%
Graveyard
7.6%
Exile
15.2%
Hand
Commanders that played this card
in tracked games-
1
Mister Fantastic
59 decks
-
2
Invisible Woman
24 decks
-
3
The Fantastic Four
8 decks
-
4
The Thing
5 decks
-
5
Nick Fury, Agent of S.H.I.E.L.D.
3 decks
-
6
Human Torch
2 decks
-
7
Aragorn, the Uniter
1 decks
-
8
Captain America, First Avenger
1 decks
-
9
Crystal, Inhuman Princess
1 decks
-
10
Power Pack
1 decks
Card text
Human Torch
Legendary Creature — Human Hero
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
Whenever Human Torch attacks, you may pay 


. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
3 / 2
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Vilhelmas Banys
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.