collections_bookmark Part of Marvel Super Heroes
Human Torch card art
Live Play Data

Human Torch

{3} {R} · Legendary Creature — Human Hero · Marvel Super Heroes Commander (MSC)
3%
Live Inclusion
Times Brought
195
Decks Running
81
Median Cast Turn
5.5
Drawn → Played
88%
Format

First-cast turn

n=60
0%
T1
2%
T2
8%
T3
18%
T4
22%
T5
42%
T6-9
8%
T10+
Median 5.5 P25 4 · P75 8 · max 16
On curve 28% (11 / 60 cast on T4) Cast same turn as drawn 31%

The "good card" funnel

195 brought · 77 players
Brought to game
195
Ever drawn
50
Reached battlefield
44
Still on board at game end
18

Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.3pp

Players who cast this card win 44% of the time (n=38) , vs 24% when it never left the library (n=123).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +20.1pp; 95% confidence interval +4.3pp to +35.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

52 instances
34.6%
Battlefield
46.2%
Graveyard
5.8%
Exile
13.5%
Hand

Commanders that played this card

in tracked games
Card text
Human Torch card

Human Torch

{3} {R}
Legendary Creature — Human Hero
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
3 / 2
Marvel Super Heroes Commander (MSC) · Mythic · Illustrated by Vilhelmas Banys

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.