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Part of Marvel Super Heroes
·
Legendary Creature — Human Hero
·
Marvel Super Heroes Commander (MSC)
Card Preview
Human Torch
Times Brought
212
Decks Running
117
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Human Torch
Legendary Creature — Human Hero
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
Whenever Human Torch attacks, you may pay 


. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
3 / 2
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Vilhelmas Banys
Final zone distribution
54 instances5.6%
Library
44.4%
Battlefield
16.7%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
64 decks
-
2
Invisible Woman
32 decks
-
3
The Fantastic Four
6 decks
-
4
The Thing
6 decks
-
5
Aragorn, the Uniter
3 decks
-
6
Mister Fantastic, Reed Richards
2 decks
-
7
Power Pack
2 decks
-
8
Crystal, Inhuman Princess
1 decks
-
9
Heroes in a Half Shell
1 decks
-
10
Human Torch
1 decks
The "good card" funnel
212 brought · 112 playersBrought to game
212
Ever drawn
54
Reached battlefield
39
Still on board at game end
24
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.9pp
Players who cast this card win 20% of the time (n=25) , vs 21% when it never left the library (n=114).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.0pp; 95% confidence interval -11.9pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
8%
T1
4%
T2
10%
T3
10%
T4
8%
T5
52%
T6-9
8%
T10+
Median
6.5
P25
4
· P75
8
· max
16
On curve
32%
(5 / 50 cast on T4)
Cast same turn as drawn
38%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.