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Human Torch, Johnny Storm card art
Live Play Data

Human Torch, Johnny Storm

{2} {R} · Legendary Creature — Human Hero · Marvel Super Heroes (MSH)
0%
Live Inclusion
Times Brought
184
Decks Running
75
Median Cast Turn
7
Drawn → Played
66%
Format

First-cast turn

n=35
3%
T1
3%
T2
9%
T3
6%
T4
9%
T5
54%
T6-9
17%
T10+
Median 7 P25 5 · P75 8 · max 13
On curve 14% (3 / 35 cast on T3) Cast same turn as drawn 41%

The "good card" funnel

184 brought · 69 players
Brought to game
184
Ever drawn
53
Reached battlefield
35
Still on board at game end
16

Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.9pp

Players who cast this card win 21% of the time (n=34) , vs 16% when it never left the library (n=106).

When players drew this card but left it in hand, they won 13% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.8pp; 95% confidence interval -8.9pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

58 instances
8.6%
Library
27.6%
Battlefield
31.0%
Graveyard
8.6%
Exile
Card text
Human Torch, Johnny Storm card

Human Torch, Johnny Storm

{2} {R}
Legendary Creature — Human Hero
Flying Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent. Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
2 / 2
Marvel Super Heroes (MSH) · Uncommon · Illustrated by Alexander Skripnikov

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.