collections_bookmark Part of Marvel Super Heroes
Human Torch, Johnny Storm card art
Card Preview

Human Torch, Johnny Storm

{2} {R} · Legendary Creature — Human Hero · Marvel Super Heroes (MSH)
0%
Decklist Inclusion
Times Brought
111
Decks Running
54
In Decks
155
Decklist Inclusion
0%
Format
Card text
Human Torch, Johnny Storm card

Human Torch, Johnny Storm

{2} {R}
Legendary Creature — Human Hero
Flying Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent. Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
2 / 2
Marvel Super Heroes (MSH) · Uncommon · Illustrated by Alexander Skripnikov

Final zone distribution

35 instances
8.6%
Library
28.6%
Battlefield
34.3%
Graveyard
8.6%
Exile

The "good card" funnel

111 brought · 49 players
Brought to game
111
Ever drawn
31
Reached battlefield
25
Still on board at game end
10

Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.8pp

Players who cast this card win 21% of the time (n=23) , vs 17% when it never left the library (n=66).

Observed gap +3.6pp; 95% confidence interval -14.8pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
4%
T1
0%
T2
12%
T3
4%
T4
4%
T5
64%
T6-9
12%
T10+
Median 7 P25 6 · P75 8 · max 10
On curve 16% (3 / 25 cast on T3) Cast same turn as drawn 45%
25 of 100 times cast 25%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.