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Human Torch, Johnny Storm card art
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Human Torch, Johnny Storm

{2} {R} · Legendary Creature — Human Hero · Marvel Super Heroes (MSH)
Times Brought
152
Decks Running
73
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Human Torch, Johnny Storm card

Human Torch, Johnny Storm

{2} {R}
Legendary Creature — Human Hero
Flying Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent. Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
2 / 2
Marvel Super Heroes (MSH) · Uncommon · Illustrated by Alexander Skripnikov

Final zone distribution

44 instances
2.3%
Library
45.5%
Battlefield
29.5%
Graveyard
6.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

152 brought · 67 players
Brought to game
152
Ever drawn
39
Reached battlefield
31
Still on board at game end
20

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.8pp

Players who cast this card win 24% of the time (n=27) , vs 21% when it never left the library (n=77).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.3pp; 95% confidence interval -7.8pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
3%
T1
3%
T2
13%
T3
3%
T4
6%
T5
55%
T6-9
16%
T10+
Median 6 P25 5 · P75 8 · max 13
On curve 19% (4 / 31 cast on T3) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.