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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Live Play Data
Hunter's Insight
3%
Live Inclusion
Times Brought
1664
Decks Running
741
Median Cast Turn
6
Drawn → Played
42%
Format
First-cast turn
n=153
1%
T1
1%
T2
3%
T3
15%
T4
19%
T5
49%
T6-9
12%
T10+
Median
6
P25
5
· P75
8
· max
16
On curve
5%
(4 / 153 cast on T3)
Cast same turn as drawn
23%
The "good card" funnel
1664 brought · 655 playersBrought to game
1664
Ever drawn
364
Reached battlefield
153
Still on board at game end
12
≥ +1.3pp
Players who cast this card win 34% of the time (n=139) , vs 25% when it never left the library (n=1078).
When players drew this card but left it in hand, they won 22% (n=188).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval +1.3pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
400 instances4.3%
Library
3.0%
Battlefield
47.5%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Atarka, World Render
51 decks
-
2
Wolverine, Best There Is
30 decks
-
3
Blor the Impervious
26 decks
-
4
Shroofus Sproutsire
26 decks
-
5
Ghalta, Primal Hunger
20 decks
-
6
Tifa Lockhart
19 decks
-
7
Chishiro, the Shattered Blade
18 decks
-
8
Jasmine Boreal of the Seven
18 decks
-
9
Skullbriar, the Walking Grave
18 decks
-
10
Pako, Arcane Retriever
16 decks
Card text
Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Jim Murray
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.