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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Hunter's Insight
Times Brought
378
Decks Running
194
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Jim Murray
Final zone distribution
64 instances3.1%
Library
1.6%
Battlefield
39.1%
Graveyard
1.6%
Exile
Commanders that played this card
in tracked games-
1
Atarka, World Render
17 decks
-
2
Tifa Lockhart
11 decks
-
3
Ghalta, Primal Hunger
10 decks
-
4
Chishiro, the Shattered Blade
8 decks
-
5
Skullbriar, the Walking Grave
8 decks
-
6
Shroofus Sproutsire
7 decks
-
7
Arahbo, Roar of the World
4 decks
-
8
Atla Palani, Nest Tender
4 decks
-
9
Legolas, Master Archer
4 decks
-
10
Wolverine, Best There Is
4 decks
The "good card" funnel
382 brought · 178 playersBrought to game
382
Ever drawn
62
Reached battlefield
23
Still on board at game end
1
≥ -11.5pp
Players who cast this card win 28% of the time (n=18) , vs 27% when it never left the library (n=240).
When players drew this card but left it in hand, they won 21% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.7pp; 95% confidence interval -11.5pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
4%
T1
4%
T2
4%
T3
17%
T4
13%
T5
52%
T6-9
4%
T10+
Median
6
P25
4
· P75
7
· max
10
On curve
13%
(1 / 23 cast on T3)
Cast same turn as drawn
35%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.