collections_bookmark
Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Hunter's Insight
Times Brought
1106
Decks Running
504
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Jim Murray
Final zone distribution
197 instances2.5%
Library
3.0%
Battlefield
35.5%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Atarka, World Render
59 decks
-
2
Ghalta, Primal Hunger
26 decks
-
3
Tifa Lockhart
23 decks
-
4
Blor the Impervious
16 decks
-
5
Chishiro, the Shattered Blade
16 decks
-
6
Shroofus Sproutsire
14 decks
-
7
Skullbriar, the Walking Grave
14 decks
-
8
Wolverine, Best There Is
14 decks
-
9
Pako, Arcane Retriever
12 decks
-
10
Jasmine Boreal of the Seven
9 decks
The "good card" funnel
1110 brought · 455 playersBrought to game
1110
Ever drawn
185
Reached battlefield
70
Still on board at game end
6
≥ -4.2pp
Players who cast this card win 29% of the time (n=53) , vs 27% when it never left the library (n=630).
When players drew this card but left it in hand, they won 25% (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -4.2pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=70
1%
T1
1%
T2
6%
T3
10%
T4
16%
T5
56%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
9%
(4 / 70 cast on T3)
Cast same turn as drawn
22%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.