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Hydroelectric Specimen // Hydroelectric Laboratory card art
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Hydroelectric Specimen // Hydroelectric Laboratory

Creature — Weird // Land · Modern Horizons 3 (MH3)
Times Brought
322
Decks Running
192
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Hydroelectric Specimen // Hydroelectric Laboratory card Hydroelectric Specimen // Hydroelectric Laboratory back face

Hydroelectric Specimen

{2} {U}
Creature — Weird
Flash When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
1 / 4

Hydroelectric Laboratory

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {U}.
Modern Horizons 3 (MH3) · Uncommon · Illustrated by Raoul Vitale

Final zone distribution

75 instances
6.7%
Library
24.0%
Battlefield
24.0%
Graveyard
12.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

322 brought · 178 players
Brought to game
322
Ever drawn
63
Reached battlefield
27
Still on board at game end
18

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.6pp

Players who cast this card win 25% of the time (n=22) , vs 30% when it never left the library (n=194).

When players drew this card but left it in hand, they won 31% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -4.9pp; 95% confidence interval -15.6pp to +5.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
15%
T1
15%
T2
19%
T3
11%
T4
11%
T5
26%
T6-9
4%
T10+
Median 4 P25 2 · P75 6 · max 10
On curve 48% (5 / 27 cast on T3) Cast same turn as drawn 35%
27 of 100 times cast 27%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.