Ichormoon Gauntlet card art
Live Play Data

Ichormoon Gauntlet

{2} {U} · Artifact · Phyrexia: All Will Be One (ONE)
2%
Live Inclusion
Times Brought
928
Decks Running
395
Median Cast Turn
6
Drawn → Played
57%
Format

First-cast turn

n=147
1%
T1
5%
T2
7%
T3
9%
T4
12%
T5
51%
T6-9
15%
T10+
Median 6 P25 5 · P75 8 · max 16
On curve 13% (11 / 147 cast on T3) Cast same turn as drawn 32%

The "good card" funnel

928 brought · 354 players
Brought to game
928
Ever drawn
256
Reached battlefield
147
Still on board at game end
111

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +7.2pp

Players who cast this card win 44% of the time (n=139) , vs 28% when it never left the library (n=579).

When players drew this card but left it in hand, they won 30% (n=96).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.6pp; 95% confidence interval +7.2pp to +24.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

274 instances
7.3%
Library
40.5%
Battlefield
15.7%
Graveyard
2.9%
Exile
Card text
Ichormoon Gauntlet card

Ichormoon Gauntlet

{2} {U}
Artifact
Planeswalkers you control have "[0]: Proliferate" and "[−12]: Take an extra turn after this one." Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
Phyrexia: All Will Be One (ONE) · Mythic · Illustrated by Tiffany Turrill

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.