auto_awesome #16 in Blue Commander Staples
Ichormoon Gauntlet card art
Live Play Data

Ichormoon Gauntlet

{2} {U} · Artifact · Phyrexia: All Will Be One (ONE)
1%
Live Inclusion
Times Brought
528
Decks Running
240
Median Cast Turn
6
Drawn → Played
57%
Format

First-cast turn

n=93
1%
T1
4%
T2
8%
T3
8%
T4
12%
T5
53%
T6-9
15%
T10+
Median 6 P25 5 · P75 8 · max 16
On curve 13% (7 / 93 cast on T3) Cast same turn as drawn 33%

The "good card" funnel

528 brought · 214 players
Brought to game
528
Ever drawn
162
Reached battlefield
93
Still on board at game end
70

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.3pp

Players who cast this card win 46% of the time (n=88) , vs 29% when it never left the library (n=318).

When players drew this card but left it in hand, they won 36% (n=62).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +17.1pp; 95% confidence interval +6.3pp to +27.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

173 instances
8.1%
Library
40.5%
Battlefield
13.9%
Graveyard
3.5%
Exile
Card text
Ichormoon Gauntlet card

Ichormoon Gauntlet

{2} {U}
Artifact
Planeswalkers you control have "[0]: Proliferate" and "[−12]: Take an extra turn after this one." Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
Phyrexia: All Will Be One (ONE) · Mythic · Illustrated by Tiffany Turrill

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.