auto_awesome #16 in Blue Commander Staples
Ichormoon Gauntlet card art
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Ichormoon Gauntlet

{2} {U} · Artifact · Phyrexia: All Will Be One (ONE)
Times Brought
286
Decks Running
141
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ichormoon Gauntlet card

Ichormoon Gauntlet

{2} {U}
Artifact
Planeswalkers you control have "[0]: Proliferate" and "[−12]: Take an extra turn after this one." Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
Phyrexia: All Will Be One (ONE) · Mythic · Illustrated by Tiffany Turrill

Final zone distribution

66 instances
3.0%
Library
54.5%
Battlefield
13.6%
Graveyard
7.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

286 brought · 132 players
Brought to game
286
Ever drawn
60
Reached battlefield
40
Still on board at game end
36

Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.3pp

Players who cast this card win 29% of the time (n=35) , vs 29% when it never left the library (n=155).

When players drew this card but left it in hand, they won 30% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.1pp; 95% confidence interval -9.3pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=40
0%
T1
5%
T2
23%
T3
8%
T4
13%
T5
48%
T6-9
5%
T10+
Median 6.0 P25 3 · P75 8 · max 10
On curve 28% (9 / 40 cast on T3) Cast same turn as drawn 31%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.