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Part of Teenage Mutant Ninja Turtles
Live Play Data
Illegitimate Business
Land
·
Teenage Mutant Ninja Turtles (TMT)
1%
Live Inclusion
Times Brought
124
Decks Running
48
Median Cast Turn
—
Drawn → Played
72%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
124 brought · 45 playersBrought to game
124
Ever drawn
25
Reached battlefield
18
Still on board at game end
16
≥ -14.5pp
Players who cast this card win 25% of the time (n=18) , vs 19% when it never left the library (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.3pp; 95% confidence interval -14.5pp to +27.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
32 instances3.1%
Library
50.0%
Battlefield
25.0%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Blech, Loafing Pest
9 decks
-
2
Leonardo, the Balance
5 decks
-
3
Dina, Soul Steeper
3 decks
-
4
The Serpent Society
3 decks
-
5
Camellia, the Seedmiser
2 decks
-
6
Hazel of the Rootbloom
2 decks
-
7
High Perfect Morcant
2 decks
-
8
Venom, Deadly Devourer
2 decks
-
9
Cosmic Spider-Man
1 decks
-
10
Doran, Besieged by Time
1 decks
Card text
Illegitimate Business
Land
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Teenage Mutant Ninja Turtles (TMT)
·
Common
·
Illustrated by Miklós Ligeti
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.