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Part of The Lost Caverns of Ixalan
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Artifact Creature — Golem
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The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Illustrious Wanderglyph
Times Brought
135
Decks Running
70
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Illustrious Wanderglyph
Artifact Creature — Golem
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
2 / 2
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Erikas Perl
Final zone distribution
33 instances57.6%
Battlefield
15.2%
Graveyard
3.0%
Exile
24.2%
Hand
Commanders that played this card
in tracked games-
1
Mendicant Core, Guidelight
9 decks
-
2
Baylen, the Haymaker
7 decks
-
3
Mr. House, President and CEO
7 decks
-
4
Alibou, Ancient Witness
2 decks
-
5
Cayth, Famed Mechanist
2 decks
-
6
Galadriel, Light of Valinor
2 decks
-
7
Gandalf the White
2 decks
-
8
Inspirit, Flagship Vessel
2 decks
-
9
Marneus Calgar
2 decks
-
10
Ragost, Deft Gastronaut
2 decks
The "good card" funnel
135 brought · 70 playersBrought to game
135
Ever drawn
33
Reached battlefield
26
Still on board at game end
19
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.1pp
Players who cast this card win 25% of the time (n=25) , vs 23% when it never left the library (n=86).
Observed gap +2.0pp; 95% confidence interval -9.1pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
0%
T2
8%
T3
19%
T4
12%
T5
58%
T6-9
4%
T10+
Median
7.0
P25
4
· P75
8
· max
10
On curve
38%
(3 / 26 cast on T5)
Cast same turn as drawn
20%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.