Illustrious Wanderglyph
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Illustrious Wanderglyph
Final zone distribution
76 instancesCommanders that played this card
in tracked games-
1
Mendicant Core, Guidelight
20 decks
-
2
Mr. House, President and CEO
14 decks
-
3
Baylen, the Haymaker
11 decks
-
4
Galadriel, Light of Valinor
9 decks
-
5
Brenard, Ginger Sculptor
7 decks
-
6
Ragost, Deft Gastronaut
7 decks
-
7
T'Challa, the Black Panther
7 decks
-
8
Inspirit, Flagship Vessel
6 decks
-
9
Urza, Chief Artificer
6 decks
-
10
Vraska, Soul of Stone
6 decks
The "good card" funnel
330 brought · 172 playersOnce cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=47) , vs 25% when it never left the library (n=206).
When players drew this card but left it in hand, they won 20% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -3.7pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.