Impact Tremors
36% of games where Impact Tremors resolved ended in a win for the caster, a +12.3 percentage-point lift over the 24% baseline when it never left the library.
Impact Tremors sits in 9% of Commander decks tracked on Playgroup Live, appearing in 630 of the 6996 distinct decks that have played a tracked game. For a mono-red common, that reach across creature-token strategies is a consistent signal of the card's role as a reliable damage outlet.
The cast win rate of 36% against a library baseline of 24% produces a +12.3 pp lift across 171 cast observations and 812 library observations. Both buckets are well-sampled, so this is directional evidence that resolving Impact Tremors correlates with winning. The most likely explanation is selection: the decks that draw and cast it early are the same token-flood strategies that were already favored to win.
Impact Tremors is legal in Commander, Duel Commander, Pauper Commander, and essentially every non-rotating format. It is not legal in Penny Dreadful or PreDH. The 514 unique players who have brought it to a tracked game represent a healthy spread, with no single contributor accounting for more than a small fraction of the data.
- 9% of tracked Commander decks include Impact Tremors
- 78% of drawn copies reach the battlefield before the game ends
- T5.0 median first-cast turn
- 36% win rate in games where Impact Tremors resolved
- 75% battlefield stickiness once it resolves
- 514 unique players have brought it to a tracked game
First-cast turn
n=182The "good card" funnel
1170 brought · 514 playersOf 1170 Impact Tremors brought to games, 234 were drawn, 182 of those were cast, and 75% of resolved copies remained on the battlefield at game's end.
Players who cast this card win 36% of the time (n=171) , vs 24% when it never left the library (n=812).
When players drew this card but left it in hand, they won 11% (n=49) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.3pp; 95% confidence interval +5.3pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
264 instancesMost tracked copies end up on the battlefield or graveyard rather than stranded in the library, a contrast with high-cmc cards that frequently never reach play in a 100-card singleton deck.
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
71 decks
-
2
Rin and Seri, Inseparable
39 decks
-
3
Baylen, the Haymaker
28 decks
-
4
Arabella, Abandoned Doll
26 decks
-
5
Zada, Hedron Grinder
23 decks
-
6
Xyris, the Writhing Storm
22 decks
-
7
Ovika, Enigma Goliath
20 decks
-
8
Caesar, Legion's Emperor
18 decks
-
9
Norin the Wary
16 decks
-
10
Ghyrson Starn, Kelermorph
15 decks
Krenko, Mob Boss dominates the top-commander list, but the rest of the top ten spans at least seven distinct commanders across red-inclusive token and go-wide strategies, showing solid spread across the meta.