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Impact Tremors card art
Live Play Data

Impact Tremors

{1} {R} · Enchantment · Foundations (FDN)
9%
Live Inclusion
Times Brought
1858
Decks Running
925
Median Cast Turn
5
Drawn → Played
78%
Format

35% of tracked games where Impact Tremors resolved ended in a win for the caster, a +10.9 percentage-point lift over the 25% baseline when the card never left the library.

Impact Tremors sits in 9% of the 10538 Commander decks tracked on Playgroup Live, appearing in 925 distinct lists. That puts it firmly in niche-staple territory: broadly known, but reserved for decks that flood the board with creatures.

The win-rate signal is the strongest number here. Games where Impact Tremors was cast show a +10.9 percentage-point lift over games where it stayed in the library, across well over 200 observed cast instances. That is a directional signal of real value, not noise. When drawn, 78% of copies reach the battlefield before the game ends. Median first cast lands on turn 5, a touch later than its 2-mana cost would suggest, consistent with players deploying it after the engine is already in motion.

The commander distribution tells the whole story of the card's identity: Krenko, Mob Boss leads by a wide margin, followed by token-and-creature-flood commanders across red, white, and green. This is a payoff card, not a generic staple, and the data reflects that sharp profile.

At a glance
  • 9% of tracked Commander decks include Impact Tremors
  • 78% of drawn copies reach the battlefield before the game ends
  • T5 median first-cast turn, slightly behind the 2-mana cost
  • 35% win rate in games where Impact Tremors was cast
  • +10.9pp win-rate lift over the uninteracted baseline, a consistent directional signal
  • 76% battlefield stickiness once cast

First-cast turn

n=311
7%
T1
19%
T2
11%
T3
9%
T4
11%
T5
36%
T6-9
7%
T10+
Median 5 P25 2 · P75 7 · max 16
On curve 26% (59 / 311 cast on T2) Cast same turn as drawn 45%

The "good card" funnel

1859 brought · 740 players
Brought to game
1859
Ever drawn
399
Reached battlefield
311
Still on board at game end
235
78%

Of 1859 Impact Tremors brought to games, 399 were drawn, 311 of those were cast, and 76% of cast copies survived to the end of the game.

≥ +5.3pp

Players who cast this card win 35% of the time (n=278) , vs 25% when it never left the library (n=1221).

When players drew this card but left it in hand, they won 16% (n=79) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +10.9pp; 95% confidence interval +5.3pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

453 instances
1.8%
Library
51.9%
Battlefield
24.9%
Graveyard
5.1%
Exile

Most Impact Tremors copies end games on the battlefield or in the graveyard after being destroyed, with very few stranded in the library. That reflects the card's low cost and the urgency opponents feel to remove it once it starts pinging.

Commanders that played this card

in tracked games

Krenko, Mob Boss dominates the top slot by a significant margin, confirming Impact Tremors as a dedicated payoff for mono-red goblin and creature-flood strategies rather than a generically splashed card.

Card text
Impact Tremors card

Impact Tremors

{1} {R}
Enchantment
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Foundations (FDN) · Common · Illustrated by Lake Hurwitz

Frequently Asked

How often is Impact Tremors drawn in a Commander game?
Across 1737 tracked games where Impact Tremors was in the deck, it was drawn 21% of the time. That is reasonable for a singleton in a 100-card deck. Of those 399 drawn copies, 78% were cast before the game ended. The remainder largely reflects games that ended before the player found a good window to cast it.
What turn does Impact Tremors usually hit the battlefield?
Median first cast is turn 5, with the distribution peaking on turn 2 (the mode). There is a second cluster in turns 5-8, suggesting two use patterns: opening-hand explosiveness with early ramp, and a slower midgame setup when the card is drawn later. The p25 is turn 2 and the p75 is turn 7, so the spread is wide.
Does casting Impact Tremors actually improve your odds of winning?
The data shows a +10.9 percentage-point win-rate lift in games where Impact Tremors was cast versus games where it stayed in the library uninteracted. With 278 cast-game observations and 1221 library-baseline observations, this is a statistically meaningful directional signal, though Playgroup Live's dataset should be read as live play evidence rather than a conclusive study.
Which commanders most often run Impact Tremors?
Krenko, Mob Boss leads the list by a clear margin, which tracks perfectly with a card that deals 1 damage per creature entering. Rin and Seri, Inseparable, Baylen the Haymaker, Arabella Abandoned Doll, and Zada Hedron Grinder round out the top five. The common thread is a commander that generates many creature tokens or triggers in a single turn, maximizing the damage output from a single enchantment.
Is Impact Tremors legal in Commander?
Yes. Impact Tremors is legal in Commander, as well as in Legacy, Modern, Pioneer, Standard, Pauper, and most other constructed formats. It is not legal in Penny Dreadful or PreDH. Its common rarity means it also sees play in Pauper Commander.
How concentrated is the Impact Tremors data across players?
The data is well spread. 740 distinct players have brought Impact Tremors to a tracked game, and the single heaviest contributor accounts for only 2% of all instances. That kind of broad distribution means the stats reflect genuine community play patterns rather than one dedicated pilot skewing the numbers.