Impact Tremors
38% of games where Impact Tremors resolved ended in a win for the caster, a +14.3 percentage-point lift over the 23% baseline when it never left the library.
Impact Tremors sits in 10% of Commander decks tracked on Playgroup Live, appearing in 386 of the 4055 distinct decks that have played a tracked game. For a mono-red common, that reach across creature-token strategies is a consistent signal of the card's role as a reliable damage outlet.
The cast win rate of 38% against a library baseline of 23% produces a +14.3 pp lift across 103 cast observations and 500 library observations. Both buckets are well-sampled, so this is directional evidence that resolving Impact Tremors correlates with winning. The most likely explanation is selection: the decks that draw and cast it early are the same token-flood strategies that were already favored to win.
Impact Tremors is legal in Commander, Duel Commander, Pauper Commander, and essentially every non-rotating format. It is not legal in Penny Dreadful or PreDH. The 321 unique players who have brought it to a tracked game represent a healthy spread, with no single contributor accounting for more than a small fraction of the data.
- 10% of tracked Commander decks include Impact Tremors
- 76% of drawn copies reach the battlefield before the game ends
- T5 median first-cast turn
- 38% win rate in games where Impact Tremors resolved
- 77% battlefield stickiness once it resolves
- 321 unique players have brought it to a tracked game
First-cast turn
n=105The "good card" funnel
690 brought · 321 playersOf 690 Impact Tremors brought to games, 139 were drawn, 105 of those were cast, and 77% of resolved copies remained on the battlefield at game's end.
Players who cast this card win 38% of the time (n=103) , vs 23% when it never left the library (n=500).
When players drew this card but left it in hand, they won 16% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.3pp; 95% confidence interval +5.5pp to +23.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
159 instancesMost tracked copies end up on the battlefield or graveyard rather than stranded in the library, a contrast with high-cmc cards that frequently never reach play in a 100-card singleton deck.
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
43 decks
-
2
Arabella, Abandoned Doll
20 decks
-
3
Baylen, the Haymaker
20 decks
-
4
Rin and Seri, Inseparable
18 decks
-
5
Zada, Hedron Grinder
15 decks
-
6
Xyris, the Writhing Storm
13 decks
-
7
Ovika, Enigma Goliath
11 decks
-
8
Zinnia, Valley's Voice
11 decks
-
9
Éowyn, Shieldmaiden
9 decks
-
10
Caesar, Legion's Emperor
8 decks
Krenko, Mob Boss dominates the top-commander list, but the rest of the top ten spans at least seven distinct commanders across red-inclusive token and go-wide strategies, showing solid spread across the meta.