Impact Tremors
38% of games where Impact Tremors resolved ended in a win for the caster, a +14.5 percentage-point lift over the 23% baseline when it never left the library.
Impact Tremors sits in 9% of Commander decks tracked on Playgroup Live, appearing in 397 of the 4296 distinct decks that have played a tracked game. For a mono-red common, that reach across creature-token strategies is a consistent signal of the card's role as a reliable damage outlet.
The cast win rate of 38% against a library baseline of 23% produces a +14.5 pp lift across 107 cast observations and 522 library observations. Both buckets are well-sampled, so this is directional evidence that resolving Impact Tremors correlates with winning. The most likely explanation is selection: the decks that draw and cast it early are the same token-flood strategies that were already favored to win.
Impact Tremors is legal in Commander, Duel Commander, Pauper Commander, and essentially every non-rotating format. It is not legal in Penny Dreadful or PreDH. The 328 unique players who have brought it to a tracked game represent a healthy spread, with no single contributor accounting for more than a small fraction of the data.
- 9% of tracked Commander decks include Impact Tremors
- 76% of drawn copies reach the battlefield before the game ends
- T5 median first-cast turn
- 38% win rate in games where Impact Tremors resolved
- 76% battlefield stickiness once it resolves
- 328 unique players have brought it to a tracked game
First-cast turn
n=109The "good card" funnel
723 brought · 328 playersOf 723 Impact Tremors brought to games, 144 were drawn, 109 of those were cast, and 76% of resolved copies remained on the battlefield at game's end.
Players who cast this card win 38% of the time (n=107) , vs 23% when it never left the library (n=522).
When players drew this card but left it in hand, they won 13% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.5pp; 95% confidence interval +5.9pp to +23.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
164 instancesMost tracked copies end up on the battlefield or graveyard rather than stranded in the library, a contrast with high-cmc cards that frequently never reach play in a 100-card singleton deck.
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
43 decks
-
2
Baylen, the Haymaker
21 decks
-
3
Arabella, Abandoned Doll
20 decks
-
4
Rin and Seri, Inseparable
20 decks
-
5
Zada, Hedron Grinder
16 decks
-
6
Xyris, the Writhing Storm
14 decks
-
7
Zinnia, Valley's Voice
12 decks
-
8
Ovika, Enigma Goliath
11 decks
-
9
Éowyn, Shieldmaiden
9 decks
-
10
Caesar, Legion's Emperor
8 decks
Krenko, Mob Boss dominates the top-commander list, but the rest of the top ten spans at least seven distinct commanders across red-inclusive token and go-wide strategies, showing solid spread across the meta.