Impact Tremors
35% of tracked games where Impact Tremors resolved ended in a win for the caster, a +10.9 percentage-point lift over the 25% baseline when the card never left the library.
Impact Tremors sits in 9% of the 10538 Commander decks tracked on Playgroup Live, appearing in 925 distinct lists. That puts it firmly in niche-staple territory: broadly known, but reserved for decks that flood the board with creatures.
The win-rate signal is the strongest number here. Games where Impact Tremors was cast show a +10.9 percentage-point lift over games where it stayed in the library, across well over 200 observed cast instances. That is a directional signal of real value, not noise. When drawn, 78% of copies reach the battlefield before the game ends. Median first cast lands on turn 5, a touch later than its 2-mana cost would suggest, consistent with players deploying it after the engine is already in motion.
The commander distribution tells the whole story of the card's identity: Krenko, Mob Boss leads by a wide margin, followed by token-and-creature-flood commanders across red, white, and green. This is a payoff card, not a generic staple, and the data reflects that sharp profile.
- 9% of tracked Commander decks include Impact Tremors
- 78% of drawn copies reach the battlefield before the game ends
- T5 median first-cast turn, slightly behind the 2-mana cost
- 35% win rate in games where Impact Tremors was cast
- +10.9pp win-rate lift over the uninteracted baseline, a consistent directional signal
- 76% battlefield stickiness once cast
First-cast turn
n=311The "good card" funnel
1859 brought · 740 playersOf 1859 Impact Tremors brought to games, 399 were drawn, 311 of those were cast, and 76% of cast copies survived to the end of the game.
Players who cast this card win 35% of the time (n=278) , vs 25% when it never left the library (n=1221).
When players drew this card but left it in hand, they won 16% (n=79) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.9pp; 95% confidence interval +5.3pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
453 instancesMost Impact Tremors copies end games on the battlefield or in the graveyard after being destroyed, with very few stranded in the library. That reflects the card's low cost and the urgency opponents feel to remove it once it starts pinging.
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
116 decks
-
2
Rin and Seri, Inseparable
54 decks
-
3
Arabella, Abandoned Doll
36 decks
-
4
Baylen, the Haymaker
36 decks
-
5
Zada, Hedron Grinder
32 decks
-
6
Xyris, the Writhing Storm
30 decks
-
7
Caesar, Legion's Emperor
29 decks
-
8
Ovika, Enigma Goliath
22 decks
-
9
Ghyrson Starn, Kelermorph
21 decks
-
10
Isshin, Two Heavens as One
20 decks
Krenko, Mob Boss dominates the top slot by a significant margin, confirming Impact Tremors as a dedicated payoff for mono-red goblin and creature-flood strategies rather than a generically splashed card.