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Part of March of the Machine
·
Enchantment — Aura
·
Innistrad Remastered (INR)
Card Preview
Imprisoned in the Moon
2%
Decklist Inclusion
Times Brought
201
Decks Running
114
In Decks
1390
Decklist Inclusion
2%
Format
Final zone distribution
71 instances1.4%
Library
18.3%
Battlefield
35.2%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
9 decks
-
2
Y'shtola, Night's Blessed
7 decks
-
3
Zur the Enchanter
5 decks
-
4
Millicent, Restless Revenant
4 decks
-
5
Alela, Artful Provocateur
3 decks
-
6
Avatar Aang // Aang, Master of Elements
3 decks
-
7
Galea, Kindler of Hope
3 decks
-
8
Tuvasa the Sunlit
3 decks
-
9
Vnwxt, Verbose Host
3 decks
-
10
Zedruu the Greathearted
3 decks
The "good card" funnel
204 brought · 106 playersBrought to game
204
Ever drawn
59
Reached battlefield
31
Still on board at game end
13
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.7pp
Players who cast this card win 17% of the time (n=31) , vs 23% when it never left the library (n=124).
When players drew this card but left it in hand, they won 29% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -6.1pp; 95% confidence interval -20.7pp to +8.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
0%
T2
10%
T3
10%
T4
6%
T5
55%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
13
On curve
10%
(3 / 31 cast on T3)
Cast same turn as drawn
37%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.