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Part of March of the Machine
·
Enchantment — Aura
·
Innistrad Remastered (INR)
Live Play Data
Imprisoned in the Moon
3%
Live Inclusion
Times Brought
1030
Decks Running
464
Median Cast Turn
6.0
Drawn → Played
62%
Format
First-cast turn
n=176
0%
T1
1%
T2
6%
T3
9%
T4
15%
T5
52%
T6-9
18%
T10+
Median
6.0
P25
5
· P75
9
· max
15
On curve
6%
(10 / 176 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
1033 brought · 412 playersBrought to game
1033
Ever drawn
286
Reached battlefield
176
Still on board at game end
96
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 27% of the time (n=162) , vs 22% when it never left the library (n=623).
When players drew this card but left it in hand, they won 33% (n=99).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval -2.4pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
320 instances2.5%
Library
30.0%
Battlefield
33.1%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
43 decks
-
2
Zur the Enchanter
29 decks
-
3
Y'shtola, Night's Blessed
24 decks
-
4
Avatar Aang // Aang, Master of Elements
19 decks
-
5
Galea, Kindler of Hope
9 decks
-
6
Millicent, Restless Revenant
8 decks
-
7
The Mindskinner
8 decks
-
8
Zedruu the Greathearted
8 decks
-
9
Go-Shintai of Life's Origin
7 decks
-
10
Grand Arbiter Augustin IV
7 decks
Card text
Imprisoned in the Moon
Enchantment — Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Innistrad Remastered (INR)
·
Common
·
Illustrated by Ryan Alexander Lee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.