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Part of March of the Machine
·
Enchantment — Aura
·
Innistrad Remastered (INR)
Live Play Data
Imprisoned in the Moon
3%
Live Inclusion
Times Brought
2005
Decks Running
839
Median Cast Turn
6.0
Drawn → Played
65%
Format
First-cast turn
n=350
0%
T1
1%
T2
4%
T3
13%
T4
14%
T5
55%
T6-9
14%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
5%
(15 / 350 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
2008 brought · 721 playersBrought to game
2008
Ever drawn
535
Reached battlefield
350
Still on board at game end
198
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.9pp
Players who cast this card win 29% of the time (n=319) , vs 22% when it never left the library (n=1219).
When players drew this card but left it in hand, they won 32% (n=170).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval +1.9pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
600 instances2.8%
Library
33.0%
Battlefield
32.7%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
74 decks
-
2
Yennett, Cryptic Sovereign
47 decks
-
3
Zur the Enchanter
46 decks
-
4
Y'shtola, Night's Blessed
33 decks
-
5
Avatar Aang // Aang, Master of Elements
21 decks
-
6
Galea, Kindler of Hope
15 decks
-
7
The Mindskinner
14 decks
-
8
Alela, Artful Provocateur
12 decks
-
9
Millicent, Restless Revenant
12 decks
-
10
Whtz, the Bibliophile
12 decks
Card text
Imprisoned in the Moon
Enchantment — Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Innistrad Remastered (INR)
·
Common
·
Illustrated by Ryan Alexander Lee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.