collections_bookmark Part of March of the Machine
Imprisoned in the Moon card art
Live Play Data

Imprisoned in the Moon

{2} {U} · Enchantment — Aura · Innistrad Remastered (INR)
3%
Live Inclusion
Times Brought
1527
Decks Running
658
Median Cast Turn
6
Drawn → Played
65%
Format

First-cast turn

n=267
0%
T1
0%
T2
5%
T3
10%
T4
14%
T5
54%
T6-9
16%
T10+
Median 6 P25 5 · P75 9 · max 15
On curve 5% (13 / 267 cast on T3) Cast same turn as drawn 27%

The "good card" funnel

1530 brought · 571 players
Brought to game
1530
Ever drawn
412
Reached battlefield
267
Still on board at game end
144

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.3pp

Players who cast this card win 28% of the time (n=244) , vs 22% when it never left the library (n=920).

When players drew this card but left it in hand, they won 33% (n=131).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.2pp; 95% confidence interval +0.3pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

461 instances
2.6%
Library
31.2%
Battlefield
34.5%
Graveyard
5.0%
Exile

Commanders that played this card

in tracked games
Card text
Imprisoned in the Moon card

Imprisoned in the Moon

{2} {U}
Enchantment — Aura
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Innistrad Remastered (INR) · Common · Illustrated by Ryan Alexander Lee

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.