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Part of March of the Machine
·
Enchantment — Aura
·
Innistrad Remastered (INR)
Card Preview
Imprisoned in the Moon
2%
Decklist Inclusion
Times Brought
418
Decks Running
222
In Decks
1866
Decklist Inclusion
2%
Format
Final zone distribution
137 instances1.5%
Library
27.0%
Battlefield
29.2%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
27 decks
-
2
Y'shtola, Night's Blessed
11 decks
-
3
Zur the Enchanter
11 decks
-
4
Galea, Kindler of Hope
7 decks
-
5
Avatar Aang // Aang, Master of Elements
6 decks
-
6
Millicent, Restless Revenant
5 decks
-
7
Zedruu the Greathearted
5 decks
-
8
Alela, Artful Provocateur
4 decks
-
9
Go-Shintai of Life's Origin
4 decks
-
10
Grand Arbiter Augustin IV
4 decks
The "good card" funnel
421 brought · 203 playersBrought to game
421
Ever drawn
119
Reached battlefield
67
Still on board at game end
37
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.6pp
Players who cast this card win 28% of the time (n=63) , vs 23% when it never left the library (n=255).
When players drew this card but left it in hand, they won 23% (n=48) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.1pp; 95% confidence interval -7.6pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=67
0%
T1
0%
T2
9%
T3
7%
T4
7%
T5
55%
T6-9
21%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
9%
(6 / 67 cast on T3)
Cast same turn as drawn
35%
67 of 100 times cast
67%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.