Imprisoned in the Moon
3% of tracked Commander decks run Imprisoned in the Moon, and when drawn it reaches the battlefield 60% of the time, with a median first cast on turn 7.
Imprisoned in the Moon sits in 3% of the 10680 distinct Commander decks that have played a tracked game on Playgroup Live. That is a niche role by any measure, but the decks that want it tend to want it badly: it appears in 336 separate decklists and has been brought to 702 game participations across 677 tracked games.
The card's draw-to-play rate of 60% is reasonable for a situational three-mana aura. Auras carry inherent risk: they need a target, and the game may end or the target may disappear before the card is useful. A median first-cast turn of 7 reflects that players are not rushing this out. They tend to hold it until the right threat appears. The hand-to-cast data backs this up: the median copy sits in hand for about one turn before being cast, but the mean is higher, driven by copies held until a key window opens late in the game.
In blue-heavy enchantment and control shells, Imprisoned in the Moon is one of the cleanest answers available. It neutralizes a creature, land, or planeswalker without sending it to the graveyard, denying recursion and stripping all abilities. The spread across commanders as varied as Zur the Enchanter, Galea, and Ulalek reflects that: this is a broad-utility answer, not a narrow synergy piece.
- 3% of tracked Commander decks include Imprisoned in the Moon
- 60% of drawn copies reach the battlefield before the game ends
- T7 median first-cast turn, well past the card's 3-mana cost
- 56% battlefield stickiness once it resolves
- 306 distinct players have brought this card to a tracked game, a well-spread sample
First-cast turn
n=117The "good card" funnel
702 brought · 306 playersOf 702 copies brought to games, 194 were drawn, 117 of those were cast, and 56% of resolved copies remained on the battlefield through end of game.
Players who cast this card win 28% of the time (n=109) , vs 23% when it never left the library (n=417).
When players drew this card but left it in hand, they won 26% (n=69) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.8pp; 95% confidence interval -4.0pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
221 instancesMost Imprisoned in the Moon copies end up split across the graveyard and battlefield, with very few stranded in the library, an early signal that when players draw it they tend to find a use for it.
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
33 decks
-
2
Y'shtola, Night's Blessed
19 decks
-
3
Zur the Enchanter
19 decks
-
4
Avatar Aang // Aang, Master of Elements
16 decks
-
5
Galea, Kindler of Hope
7 decks
-
6
Millicent, Restless Revenant
7 decks
-
7
Go-Shintai of Life's Origin
6 decks
-
8
Tuvasa the Sunlit
6 decks
-
9
Vnwxt, Verbose Host
6 decks
-
10
Zedruu the Greathearted
6 decks
The commander distribution is broad: Ulalek leads but accounts for only 28 of 336 total decks, and the list spans mono-blue, Esper, Bant, and five-color shells, reflecting the card's general-purpose removal role.