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Imprisoned in the Moon card art
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Imprisoned in the Moon

{2} {U} · Enchantment — Aura · Innistrad Remastered (INR)
Times Brought
485
Decks Running
232
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Imprisoned in the Moon card

Imprisoned in the Moon

{2} {U}
Enchantment — Aura
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Innistrad Remastered (INR) · Common · Illustrated by Ryan Alexander Lee

Final zone distribution

120 instances
0.8%
Library
30.8%
Battlefield
25.8%
Graveyard
5.8%
Exile

The "good card" funnel

486 brought · 214 players
Brought to game
486
Ever drawn
106
Reached battlefield
59
Still on board at game end
37

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.5pp

Players who cast this card win 25% of the time (n=53) , vs 23% when it never left the library (n=287).

When players drew this card but left it in hand, they won 32% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.8pp; 95% confidence interval -5.5pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=59
0%
T1
2%
T2
7%
T3
8%
T4
10%
T5
49%
T6-9
24%
T10+
Median 7 P25 5 · P75 9 · max 14
On curve 8% (4 / 59 cast on T3) Cast same turn as drawn 32%
59 of 100 times cast 59%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.