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Part of Secrets of Strixhaven
·
Sorcery — Lesson
·
Secrets of Strixhaven (SOS)
Card Preview
Improvisation Capstone
Times Brought
204
Decks Running
109
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Improvisation Capstone
Sorcery — Lesson
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Secrets of Strixhaven (SOS)
·
Mythic
·
Illustrated by Marta Nael
Final zone distribution
47 instances4.3%
Library
42.6%
Battlefield
8.5%
Graveyard
19.1%
Exile
Commanders that played this card
in tracked games-
1
Lorehold, the Historian
7 decks
-
2
Gandalf, Party Guest
6 decks
-
3
Iroh, Grand Lotus
5 decks
-
4
Prismari, the Inspiration
5 decks
-
5
Fire Lord Zuko
4 decks
-
6
Maelstrom Wanderer
4 decks
-
7
Quintorius, History Chaser
4 decks
-
8
Rootha, Mastering the Moment
4 decks
-
9
Ashling, Rekindled // Ashling, Rimebound
3 decks
-
10
Prosper, Tome-Bound
3 decks
The "good card" funnel
204 brought · 96 playersBrought to game
204
Ever drawn
43
Reached battlefield
31
Still on board at game end
20
≥ +0.8pp
Players who cast this card win 35% of the time (n=26) , vs 24% when it never left the library (n=124).
Observed gap +10.4pp; 95% confidence interval +0.8pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
6%
T1
0%
T2
6%
T3
6%
T4
16%
T5
52%
T6-9
13%
T10+
Median
6
P25
5
· P75
7
· max
11
On curve
81%
(6 / 31 cast on T7)
Cast same turn as drawn
43%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.