collections_bookmark Part of Secrets of Strixhaven
Improvisation Capstone card art
Card Preview

Improvisation Capstone

{5} {R} {R} · Sorcery — Lesson · Secrets of Strixhaven (SOS)
Times Brought
204
Decks Running
109
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Improvisation Capstone card

Improvisation Capstone

{5} {R} {R}
Sorcery — Lesson
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Secrets of Strixhaven (SOS) · Mythic · Illustrated by Marta Nael

Final zone distribution

47 instances
4.3%
Library
42.6%
Battlefield
8.5%
Graveyard
19.1%
Exile

The "good card" funnel

204 brought · 96 players
Brought to game
204
Ever drawn
43
Reached battlefield
31
Still on board at game end
20
≥ +0.8pp

Players who cast this card win 35% of the time (n=26) , vs 24% when it never left the library (n=124).

Observed gap +10.4pp; 95% confidence interval +0.8pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
6%
T1
0%
T2
6%
T3
6%
T4
16%
T5
52%
T6-9
13%
T10+
Median 6 P25 5 · P75 7 · max 11
On curve 81% (6 / 31 cast on T7) Cast same turn as drawn 43%
31 of 100 times cast 31%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.