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Part of Commander Masters
·
Creature — Goblin Pirate
·
Outlaws of Thunder Junction Commander (OTC)
Card Preview
Impulsive Pilferer
1%
Decklist Inclusion
Times Brought
301
Decks Running
168
In Decks
1158
Decklist Inclusion
1%
Format
Card text
Impulsive Pilferer
Creature — Goblin Pirate
When this creature dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Encore 
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1 / 1
Outlaws of Thunder Junction Commander (OTC)
·
Common
·
Illustrated by Nicholas Gregory
Final zone distribution
79 instances1.3%
Library
15.2%
Battlefield
55.7%
Graveyard
16.5%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
26 decks
-
2
Krenko, Mob Boss
13 decks
-
3
Olivia, Opulent Outlaw
12 decks
-
4
Evereth, Viceroy of Plunder
7 decks
-
5
Korvold, Fae-Cursed King
7 decks
-
6
Shadow the Hedgehog
6 decks
-
7
The Great Goblin
5 decks
-
8
Gut, True Soul Zealot
4 decks
-
9
Rakdos, the Muscle
4 decks
-
10
Ares, God of War
3 decks
The "good card" funnel
301 brought · 157 playersBrought to game
301
Ever drawn
72
Reached battlefield
61
Still on board at game end
12
Once cast, 20% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.3pp
Players who cast this card win 22% of the time (n=58) , vs 25% when it never left the library (n=198).
Observed gap -2.7pp; 95% confidence interval -13.3pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=61
21%
T1
10%
T2
7%
T3
15%
T4
8%
T5
31%
T6-9
8%
T10+
Median
4
P25
2
· P75
7
· max
12
On curve
21%
(13 / 61 cast on T1)
Cast same turn as drawn
61%
61 of 100 times cast
61%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.