collections_bookmark Part of Commander Masters
Impulsive Pilferer card art
Live Play Data

Impulsive Pilferer

{R} · Creature — Goblin Pirate · Outlaws of Thunder Junction Commander (OTC)
2%
Live Inclusion
Times Brought
914
Decks Running
457
Median Cast Turn
5.0
Drawn → Played
83%
Format

First-cast turn

n=186
20%
T1
11%
T2
6%
T3
12%
T4
13%
T5
31%
T6-9
6%
T10+
Median 5.0 P25 2 · P75 7 · max 12
On curve 20% (37 / 186 cast on T1) Cast same turn as drawn 59%

The "good card" funnel

914 brought · 423 players
Brought to game
914
Ever drawn
223
Reached battlefield
186
Still on board at game end
43

Once cast, 23% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.6pp

Players who cast this card win 22% of the time (n=168) , vs 24% when it never left the library (n=575).

When players drew this card but left it in hand, they won 36% (n=32).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.0pp; 95% confidence interval -8.6pp to +4.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

244 instances
1.2%
Library
17.6%
Battlefield
56.1%
Graveyard
14.3%
Exile

Commanders that played this card

in tracked games
Card text
Impulsive Pilferer card

Impulsive Pilferer

{R}
Creature — Goblin Pirate
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1 / 1
Outlaws of Thunder Junction Commander (OTC) · Common · Illustrated by Nicholas Gregory

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.