collections_bookmark Part of Commander Masters
Impulsive Pilferer card art
Card Preview

Impulsive Pilferer

{R} · Creature — Goblin Pirate · Outlaws of Thunder Junction Commander (OTC)
Times Brought
507
Decks Running
252
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Impulsive Pilferer card

Impulsive Pilferer

{R}
Creature — Goblin Pirate
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1 / 1
Outlaws of Thunder Junction Commander (OTC) · Common · Illustrated by Nicholas Gregory

Final zone distribution

113 instances
2.7%
Library
21.2%
Battlefield
47.8%
Graveyard
8.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

507 brought · 235 players
Brought to game
507
Ever drawn
103
Reached battlefield
77
Still on board at game end
24

Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.8pp

Players who cast this card win 25% of the time (n=63) , vs 24% when it never left the library (n=282).

When players drew this card but left it in hand, they won 29% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.0pp; 95% confidence interval -5.8pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=77
36%
T1
13%
T2
9%
T3
8%
T4
13%
T5
19%
T6-9
1%
T10+
Median 3 P25 1 · P75 5 · max 10
On curve 36% (28 / 77 cast on T1) Cast same turn as drawn 61%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.