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Part of Commander Legends: Battle for Baldur's Gate
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#14 black board wipe
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
In Garruk's Wake
Times Brought
658
Decks Running
345
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
In Garruk's Wake
Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Chase Stone
Final zone distribution
137 instances2.9%
Library
6.6%
Battlefield
30.7%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
56 decks
-
2
Captain N'ghathrod
35 decks
-
3
Magar of the Magic Strings
16 decks
-
4
Anowon, the Ruin Thief
15 decks
-
5
The Infamous Cruelclaw
12 decks
-
6
Yennett, Cryptic Sovereign
12 decks
-
7
Jodah, Archmage Eternal
9 decks
-
8
Anje Falkenrath
8 decks
-
9
K'rrik, Son of Yawgmoth
6 decks
-
10
Lathril, Blade of the Elves
6 decks
The "good card" funnel
658 brought · 322 playersBrought to game
658
Ever drawn
123
Reached battlefield
45
Still on board at game end
9
≥ -1.8pp
Players who cast this card win 32% of the time (n=31) , vs 25% when it never left the library (n=362).
When players drew this card but left it in hand, they won 27% (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval -1.8pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
0%
T1
0%
T2
2%
T3
7%
T4
13%
T5
67%
T6-9
11%
T10+
Median
7
P25
6
· P75
8
· max
10
On curve
89%
(6 / 45 cast on T9)
Cast same turn as drawn
26%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.