collections_bookmark Part of Lorwyn Eclipsed
Incandescent Soulstoke card art
Live Play Data

Incandescent Soulstoke

{2} {R} · Creature — Elemental Shaman · Lorwyn Eclipsed Commander (ECC)
1%
Live Inclusion
Times Brought
195
Decks Running
94
Median Cast Turn
6
Drawn → Played
76%
Format

First-cast turn

n=39
0%
T1
10%
T2
15%
T3
8%
T4
10%
T5
36%
T6-9
21%
T10+
Median 6 P25 3 · P75 9 · max 16
On curve 26% (6 / 39 cast on T3) Cast same turn as drawn 47%

The "good card" funnel

195 brought · 88 players
Brought to game
195
Ever drawn
51
Reached battlefield
39
Still on board at game end
22

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.0pp

Players who cast this card win 31% of the time (n=35) , vs 24% when it never left the library (n=115).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.9pp; 95% confidence interval -8.0pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

54 instances
1.9%
Library
40.7%
Battlefield
38.9%
Graveyard
5.6%
Exile

Commanders that played this card

in tracked games
Card text
Incandescent Soulstoke card

Incandescent Soulstoke

{2} {R}
Creature — Elemental Shaman
Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
2 / 2
Lorwyn Eclipsed Commander (ECC) · Uncommon · Illustrated by Todd Lockwood

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.