Live Play Data
Increasing Vengeance
1%
Live Inclusion
Times Brought
542
Decks Running
234
Median Cast Turn
7
Drawn → Played
57%
Format
First-cast turn
n=87
0%
T1
0%
T2
2%
T3
7%
T4
14%
T5
59%
T6-9
18%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
0%
(0 / 87 cast on T2)
Cast same turn as drawn
17%
The "good card" funnel
542 brought · 216 playersBrought to game
542
Ever drawn
153
Reached battlefield
87
Still on board at game end
14
≥ +6.9pp
Players who cast this card win 42% of the time (n=77) , vs 24% when it never left the library (n=322).
When players drew this card but left it in hand, they won 18% (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.9pp; 95% confidence interval +6.9pp to +28.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
180 instances4.4%
Library
7.8%
Battlefield
43.3%
Graveyard
17.2%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
30 decks
-
2
Codie, Vociferous Codex
17 decks
-
3
Sauron, the Dark Lord
11 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
8 decks
-
5
Kalamax, the Stormsire
7 decks
-
6
Urabrask // The Great Work
7 decks
-
7
The Scarlet Witch
6 decks
-
8
Kess, Dissident Mage
5 decks
-
9
Prismari, the Inspiration
5 decks
-
10
Veyran, Voice of Duality
5 decks
Card text
Increasing Vengeance
Instant
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback 

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Commander 2019 (C19)
·
Rare
·
Illustrated by Anthony Francisco
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.