auto_awesome #23 in Red Commander Staples
Increasing Vengeance card art
Card Preview

Increasing Vengeance

{R} {R} · Instant · Commander 2019 (C19)
0%
Decklist Inclusion
Times Brought
166
Decks Running
65
In Decks
585
Decklist Inclusion
0%
Format
Card text
Increasing Vengeance card

Increasing Vengeance

{R} {R}
Instant
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Commander 2019 (C19) · Rare · Illustrated by Anthony Francisco

Final zone distribution

59 instances
6.8%
Library
5.1%
Battlefield
54.2%
Graveyard
11.9%
Exile

The "good card" funnel

166 brought · 63 players
Brought to game
166
Ever drawn
52
Reached battlefield
27
Still on board at game end
3
≥ +4.4pp

Players who cast this card win 46% of the time (n=26) , vs 23% when it never left the library (n=98).

When players drew this card but left it in hand, they won 21% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +22.7pp; 95% confidence interval +4.4pp to +41.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
0%
T1
0%
T2
7%
T3
7%
T4
19%
T5
48%
T6-9
19%
T10+
Median 7 P25 5 · P75 9 · max 15
On curve 0% (0 / 27 cast on T2) Cast same turn as drawn 33%
27 of 100 times cast 27%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.