Card Preview
Increasing Vengeance
Times Brought
241
Decks Running
104
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Increasing Vengeance
Instant
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback 

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Commander 2019 (C19)
·
Rare
·
Illustrated by Anthony Francisco
Final zone distribution
71 instances9.9%
Battlefield
31.0%
Graveyard
25.4%
Exile
33.8%
Hand
Commanders that played this card
in tracked games-
1
Fire Lord Azula
15 decks
-
2
Codie, Vociferous Codex
10 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
5 decks
-
4
The Scarlet Witch
4 decks
-
5
Ashling, Flame Dancer
3 decks
-
6
Electro, Assaulting Battery
3 decks
-
7
Galazeth Prismari
3 decks
-
8
Sauron, the Dark Lord
3 decks
-
9
Solphim, Mayhem Dominus
3 decks
-
10
Urabrask // The Great Work
3 decks
The "good card" funnel
241 brought · 100 playersBrought to game
241
Ever drawn
64
Reached battlefield
33
Still on board at game end
7
≥ +1.7pp
Players who cast this card win 33% of the time (n=26) , vs 21% when it never left the library (n=129).
When players drew this card but left it in hand, they won 24% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.0pp; 95% confidence interval +1.7pp to +22.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
0%
T1
0%
T2
6%
T3
6%
T4
15%
T5
58%
T6-9
15%
T10+
Median
7
P25
5
· P75
7
· max
14
On curve
0%
(0 / 33 cast on T2)
Cast same turn as drawn
30%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.