Live Play Data
Inevitable Betrayal
Sorcery
·
Modern Horizons 2 (MH2)
1%
Live Inclusion
Times Brought
346
Decks Running
164
Median Cast Turn
6
Drawn → Played
70%
Format
First-cast turn
n=81
1%
T1
1%
T2
11%
T3
23%
T4
10%
T5
41%
T6-9
12%
T10+
Median
6
P25
4
· P75
7
· max
13
Cast same turn as drawn
43%
The "good card" funnel
349 brought · 151 playersBrought to game
349
Ever drawn
116
Reached battlefield
81
Still on board at game end
11
≥ +0.6pp
Players who cast this card win 37% of the time (n=76) , vs 25% when it never left the library (n=193).
When players drew this card but left it in hand, they won 37% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.2pp; 95% confidence interval +0.6pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
121 instances2.5%
Library
9.1%
Battlefield
53.7%
Graveyard
9.9%
Exile
Commanders that played this card
in tracked games-
1
Obeka, Splitter of Seconds
20 decks
-
2
Quandrix, the Proof
15 decks
-
3
Abaddon the Despoiler
11 decks
-
4
Codie, Vociferous Codex
10 decks
-
5
Jodah, the Unifier
10 decks
-
6
The Tenth Doctor
9 decks
-
7
Yidris, Maelstrom Wielder
8 decks
-
8
Child of Alara
6 decks
-
9
The First Sliver
5 decks
-
10
Aloy, Savior of Meridian
4 decks
Card text
Inevitable Betrayal
Sorcery
Suspend 3—

(Rather than cast this card from your hand, pay 

and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Modern Horizons 2 (MH2)
·
Rare
·
Illustrated by Franz Vohwinkel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.