Card Preview
Inevitable Betrayal
Sorcery
·
Modern Horizons 2 (MH2)
0%
Decklist Inclusion
Times Brought
141
Decks Running
72
In Decks
599
Decklist Inclusion
0%
Format
Card text
Inevitable Betrayal
Sorcery
Suspend 3—

(Rather than cast this card from your hand, pay 

and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Modern Horizons 2 (MH2)
·
Rare
·
Illustrated by Franz Vohwinkel
Final zone distribution
57 instances5.3%
Battlefield
61.4%
Graveyard
10.5%
Exile
22.8%
Hand
Commanders that played this card
in tracked games-
1
Quandrix, the Proof
12 decks
-
2
Obeka, Splitter of Seconds
11 decks
-
3
Abaddon the Despoiler
7 decks
-
4
The Tenth Doctor
4 decks
-
5
Aloy, Savior of Meridian
3 decks
-
6
Child of Alara
3 decks
-
7
Codie, Vociferous Codex
3 decks
-
8
Jodah, the Unifier
3 decks
-
9
Maelstrom Wanderer
3 decks
-
10
Yidris, Maelstrom Wielder
3 decks
The "good card" funnel
144 brought · 69 playersBrought to game
144
Ever drawn
53
Reached battlefield
39
Still on board at game end
3
≥ -4.9pp
Players who cast this card win 45% of the time (n=38) , vs 32% when it never left the library (n=71).
Observed gap +13.1pp; 95% confidence interval -4.9pp to +31.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=39
3%
T1
0%
T2
10%
T3
23%
T4
5%
T5
46%
T6-9
13%
T10+
Median
6
P25
4
· P75
7
· max
13
39 of 100 times cast
39%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.