Inevitable Betrayal card art
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Inevitable Betrayal

Sorcery · Modern Horizons 2 (MH2)
Times Brought
176
Decks Running
91
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Inevitable Betrayal card

Inevitable Betrayal

Sorcery
Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Modern Horizons 2 (MH2) · Rare · Illustrated by Franz Vohwinkel

Final zone distribution

55 instances
1.8%
Library
25.5%
Battlefield
34.5%
Graveyard
10.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

176 brought · 86 players
Brought to game
176
Ever drawn
53
Reached battlefield
38
Still on board at game end
14
≥ -1.6pp

Players who cast this card win 30% of the time (n=30) , vs 22% when it never left the library (n=100).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.5pp; 95% confidence interval -1.6pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=38
3%
T1
8%
T2
18%
T3
8%
T4
16%
T5
34%
T6-9
13%
T10+
Median 5.0 P25 3 · P75 7 · max 12
Cast same turn as drawn 48%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.