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Part of Tarkir Dragonstorm
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Artifact — Equipment
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Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Infantry Shield
1%
Live Inclusion
Times Brought
262
Decks Running
145
Median Cast Turn
6
Drawn → Played
70%
Format
First-cast turn
n=39
0%
T1
5%
T2
0%
T3
13%
T4
23%
T5
46%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
5%
(0 / 39 cast on T3)
Cast same turn as drawn
51%
The "good card" funnel
262 brought · 139 playersBrought to game
262
Ever drawn
56
Reached battlefield
39
Still on board at game end
32
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.0pp
Players who cast this card win 26% of the time (n=35) , vs 19% when it never left the library (n=176).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval -7.0pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances3.2%
Library
51.6%
Battlefield
16.1%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Zurgo Stormrender
42 decks
-
2
Gornog, the Red Reaper
10 decks
-
3
Zurgo, Thunder's Decree
10 decks
-
4
Evereth, Viceroy of Plunder
7 decks
-
5
Isshin, Two Heavens as One
7 decks
-
6
Caesar, Legion's Emperor
5 decks
-
7
Najeela, the Blade-Blossom
4 decks
-
8
Tsagan, Raider Warlord
4 decks
-
9
Cloud, Ex-SOLDIER
3 decks
-
10
Gilgamesh, Master-at-Arms
3 decks
Card text
Infantry Shield
Artifact — Equipment
Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Equip 
Tarkir: Dragonstorm Commander (TDC)
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Rare
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Illustrated by Xabi Gaztelua
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.