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Part of Tarkir Dragonstorm
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Artifact — Equipment
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Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Infantry Shield
1%
Live Inclusion
Times Brought
455
Decks Running
230
Median Cast Turn
6.0
Drawn → Played
69%
Format
First-cast turn
n=64
0%
T1
0%
T2
5%
T3
8%
T4
22%
T5
52%
T6-9
14%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
5%
(3 / 64 cast on T3)
Cast same turn as drawn
40%
The "good card" funnel
455 brought · 215 playersBrought to game
455
Ever drawn
93
Reached battlefield
64
Still on board at game end
55
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.7pp
Players who cast this card win 28% of the time (n=57) , vs 22% when it never left the library (n=311).
When players drew this card but left it in hand, they won 15% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -5.7pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
106 instances2.8%
Library
51.9%
Battlefield
18.9%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Zurgo Stormrender
69 decks
-
2
Zurgo, Thunder's Decree
13 decks
-
3
Gornog, the Red Reaper
12 decks
-
4
Isshin, Two Heavens as One
12 decks
-
5
Evereth, Viceroy of Plunder
10 decks
-
6
Goro-Goro and Satoru
9 decks
-
7
Caesar, Legion's Emperor
7 decks
-
8
Neriv, Crackling Vanguard
6 decks
-
9
Neriv, Heart of the Storm
6 decks
-
10
Tsagan, Raider Warlord
5 decks
Card text
Infantry Shield
Artifact — Equipment
Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Equip 
Tarkir: Dragonstorm Commander (TDC)
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Rare
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Illustrated by Xabi Gaztelua
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.