Card Preview
Infernal Grasp
Times Brought
274
Decks Running
158
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
59 instances61.0%
Graveyard
10.2%
Exile
28.8%
Hand
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
29 decks
-
2
Auntie Ool, Cursewretch
20 decks
-
3
Valgavoth, Harrower of Souls
11 decks
-
4
Hearthhull, the Worldseed
8 decks
-
5
Betor, Ancestor's Voice
4 decks
-
6
Blech, Loafing Pest
4 decks
-
7
Felothar the Steadfast
4 decks
-
8
Marrow-Gnawer
4 decks
-
9
Alela, Cunning Conqueror
3 decks
-
10
Edgar Markov
3 decks
The "good card" funnel
276 brought · 138 playersBrought to game
276
Ever drawn
55
Reached battlefield
37
Still on board at game end
0
≥ -11.8pp
Players who cast this card win 19% of the time (n=37) , vs 22% when it never left the library (n=199).
When players drew this card but left it in hand, they won 21% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -3.4pp; 95% confidence interval -11.8pp to +5.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=37
0%
T1
0%
T2
14%
T3
41%
T4
5%
T5
35%
T6-9
5%
T10+
Median
4
P25
4
· P75
6
· max
18
On curve
0%
(0 / 37 cast on T2)
Cast same turn as drawn
28%
37 of 100 times cast
37%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.