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Part of Duskmourn: House of Horror
·
Instant
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Infernal Grasp
Times Brought
1015
Decks Running
535
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Infernal Grasp
Instant
Destroy target creature. You lose 2 life.
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Naomi Baker
Final zone distribution
234 instances1.3%
Library
2.6%
Battlefield
67.1%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
66 decks
-
2
Auntie Ool, Cursewretch
46 decks
-
3
Hearthhull, the Worldseed
41 decks
-
4
Valgavoth, Harrower of Souls
38 decks
-
5
Felothar the Steadfast
24 decks
-
6
Sheoldred, the Apocalypse
13 decks
-
7
Edgar Markov
11 decks
-
8
Szarel, Genesis Shepherd
11 decks
-
9
Betor, Ancestor's Voice
10 decks
-
10
Blech, Loafing Pest
7 decks
The "good card" funnel
1017 brought · 464 playersBrought to game
1017
Ever drawn
216
Reached battlefield
154
Still on board at game end
6
≥ -4.9pp
Players who cast this card win 25% of the time (n=125) , vs 25% when it never left the library (n=623).
When players drew this card but left it in hand, they won 28% (n=52) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.1pp; 95% confidence interval -4.9pp to +4.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=154
0%
T1
2%
T2
10%
T3
21%
T4
14%
T5
40%
T6-9
13%
T10+
Median
6.0
P25
4
· P75
7
· max
22
On curve
2%
(3 / 154 cast on T2)
Cast same turn as drawn
23%
1367 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.