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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Human Artificer
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Ingenious Artillerist
2%
Live Inclusion
Times Brought
994
Decks Running
410
Median Cast Turn
5
Drawn → Played
69%
Format
First-cast turn
n=143
3%
T1
9%
T2
9%
T3
13%
T4
22%
T5
36%
T6-9
7%
T10+
Median
5
P25
4
· P75
7
· max
19
On curve
22%
(13 / 143 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
994 brought · 390 playersBrought to game
994
Ever drawn
207
Reached battlefield
143
Still on board at game end
75
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.4pp
Players who cast this card win 29% of the time (n=133) , vs 24% when it never left the library (n=670).
When players drew this card but left it in hand, they won 19% (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval -3.4pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
226 instances4.0%
Library
33.2%
Battlefield
34.1%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
78 decks
-
2
Smaug the Impenetrable
39 decks
-
3
Jaws, Relentless Predator
37 decks
-
4
Smaug the Magnificent
32 decks
-
5
Roxanne, Starfall Savant
23 decks
-
6
Aerid Konstrari
20 decks
-
7
Ragost, Deft Gastronaut
19 decks
-
8
Smaug, Wicked Worm
19 decks
-
9
Vihaan, Goldwaker
10 decks
-
10
Prosper, Tome-Bound
9 decks
Card text
Ingenious Artillerist
Creature — Human Artificer
Whenever one or more artifacts you control enter, this creature deals that much damage to each opponent.
3 / 1
Commander Legends: Battle for Baldur's Gate (CLB)
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Common
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Illustrated by Gaboleps
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.