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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Human Artificer
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Ingenious Artillerist
2%
Live Inclusion
Times Brought
1322
Decks Running
521
Median Cast Turn
5
Drawn → Played
71%
Format
First-cast turn
n=197
3%
T1
8%
T2
10%
T3
13%
T4
22%
T5
38%
T6-9
7%
T10+
Median
5
P25
4
· P75
7
· max
19
On curve
20%
(20 / 197 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
1322 brought · 484 playersBrought to game
1322
Ever drawn
279
Reached battlefield
197
Still on board at game end
101
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.3pp
Players who cast this card win 32% of the time (n=181) , vs 25% when it never left the library (n=902).
When players drew this card but left it in hand, they won 19% (n=79).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval +0.3pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
302 instances4.3%
Library
33.4%
Battlefield
34.4%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
91 decks
-
2
Smaug the Impenetrable
50 decks
-
3
Jaws, Relentless Predator
47 decks
-
4
Smaug the Magnificent
40 decks
-
5
Aerid Konstrari
31 decks
-
6
Roxanne, Starfall Savant
27 decks
-
7
Smaug, Wicked Worm
26 decks
-
8
Ragost, Deft Gastronaut
22 decks
-
9
Knuckles the Echidna
15 decks
-
10
Prosper, Tome-Bound
14 decks
Card text
Ingenious Artillerist
Creature — Human Artificer
Whenever one or more artifacts you control enter, this creature deals that much damage to each opponent.
3 / 1
Commander Legends: Battle for Baldur's Gate (CLB)
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Common
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Illustrated by Gaboleps
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.