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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Human Artificer
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Ingenious Artillerist
1%
Decklist Inclusion
Times Brought
416
Decks Running
185
In Decks
1146
Decklist Inclusion
1%
Format
Card text
Ingenious Artillerist
Creature — Human Artificer
Whenever one or more artifacts you control enter, this creature deals that much damage to each opponent.
3 / 1
Commander Legends: Battle for Baldur's Gate (CLB)
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Common
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Illustrated by Gaboleps
Final zone distribution
94 instances3.2%
Library
37.2%
Battlefield
31.9%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
38 decks
-
2
Jaws, Relentless Predator
22 decks
-
3
Smaug the Impenetrable
14 decks
-
4
Ragost, Deft Gastronaut
11 decks
-
5
Smaug the Magnificent
10 decks
-
6
Knuckles the Echidna
6 decks
-
7
Prosper, Tome-Bound
6 decks
-
8
Roxanne, Starfall Savant
6 decks
-
9
Vihaan, Goldwaker
6 decks
-
10
Kibo, Uktabi Prince
4 decks
The "good card" funnel
416 brought · 178 playersBrought to game
416
Ever drawn
89
Reached battlefield
63
Still on board at game end
35
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.7pp
Players who cast this card win 31% of the time (n=60) , vs 21% when it never left the library (n=277).
When players drew this card but left it in hand, they won 14% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.0pp; 95% confidence interval -1.7pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=63
5%
T1
6%
T2
10%
T3
13%
T4
19%
T5
37%
T6-9
11%
T10+
Median
5
P25
4
· P75
7
· max
15
On curve
21%
(6 / 63 cast on T3)
Cast same turn as drawn
36%
63 of 100 times cast
63%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.