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Part of Marvel Super Heroes
·
Creature — Human Artificer
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Ingenious Smith
1%
Live Inclusion
Times Brought
322
Decks Running
138
Median Cast Turn
5.0
Drawn → Played
75%
Format
First-cast turn
n=44
7%
T1
11%
T2
7%
T3
20%
T4
14%
T5
36%
T6-9
5%
T10+
Median
5.0
P25
4
· P75
7
· max
15
On curve
18%
(5 / 44 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
322 brought · 133 playersBrought to game
322
Ever drawn
59
Reached battlefield
44
Still on board at game end
17
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.6pp
Players who cast this card win 25% of the time (n=38) , vs 24% when it never left the library (n=203).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.2pp; 95% confidence interval -13.6pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances1.5%
Library
25.4%
Battlefield
47.8%
Graveyard
11.9%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
120 decks
-
2
Monk Gyatso
5 decks
-
3
Bruenor Battlehammer
2 decks
-
4
Cloud, Ex-SOLDIER
2 decks
-
5
Astrid Peth
1 decks
-
6
Cid, Timeless Artificer
1 decks
-
7
Mendicant Core, Guidelight
1 decks
-
8
Okoye, Mighty and Adored
1 decks
-
9
Rocco, Street Chef
1 decks
-
10
Sami, Wildcat Captain
1 decks
Card text
Ingenious Smith
Creature — Human Artificer
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
1 / 1
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Michael Machira
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.