collections_bookmark Part of Marvel Super Heroes
Ingenious Smith card art
Live Play Data

Ingenious Smith

{1} {W} · Creature — Human Artificer · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
159
Decks Running
65
Median Cast Turn
4
Drawn → Played
77%
Format

First-cast turn

n=23
9%
T1
17%
T2
9%
T3
30%
T4
9%
T5
26%
T6-9
0%
T10+
Median 4 P25 2 · P75 6 · max 9
On curve 26% (4 / 23 cast on T2) Cast same turn as drawn 26%

The "good card" funnel

159 brought · 64 players
Brought to game
159
Ever drawn
30
Reached battlefield
23
Still on board at game end
10

Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.2pp

Players who cast this card win 28% of the time (n=22) , vs 26% when it never left the library (n=106).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.6pp; 95% confidence interval -17.2pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

33 instances
3.0%
Library
30.3%
Battlefield
42.4%
Graveyard
12.1%
Exile

Commanders that played this card

in tracked games
Card text
Ingenious Smith card

Ingenious Smith

{1} {W}
Creature — Human Artificer
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
1 / 1
Marvel Super Heroes Commander (MSC) · Uncommon · Illustrated by Michael Machira

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.