collections_bookmark Part of Lorwyn Eclipsed
Ingot Chewer card art
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Ingot Chewer

{4} {R} · Creature — Elemental · Lorwyn Eclipsed Commander (ECC)
Times Brought
323
Decks Running
166
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ingot Chewer card

Ingot Chewer

{4} {R}
Creature — Elemental
When this creature enters, destroy target artifact. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3 / 3
Lorwyn Eclipsed Commander (ECC) · Common · Illustrated by Kev Walker

Final zone distribution

75 instances
4.0%
Library
30.7%
Battlefield
33.3%
Graveyard
6.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

323 brought · 158 players
Brought to game
323
Ever drawn
69
Reached battlefield
49
Still on board at game end
23

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.1pp

Players who cast this card win 31% of the time (n=37) , vs 23% when it never left the library (n=174).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.7pp; 95% confidence interval -1.1pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=49
6%
T1
4%
T2
2%
T3
2%
T4
22%
T5
47%
T6-9
16%
T10+
Median 7 P25 5 · P75 9 · max 16
On curve 37% (11 / 49 cast on T5) Cast same turn as drawn 44%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.