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Innkeeper's Talent card art
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Innkeeper's Talent

{1} {G} · Enchantment — Class · Bloomburrow (BLB)
Times Brought
1354
Decks Running
619
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Innkeeper's Talent card

Innkeeper's Talent

{1} {G}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Bloomburrow (BLB) · Rare · Illustrated by Alix Branwyn

Final zone distribution

284 instances
1.1%
Library
62.7%
Battlefield
13.0%
Graveyard
3.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1354 brought · 533 players
Brought to game
1354
Ever drawn
268
Reached battlefield
207
Still on board at game end
178

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.7pp

Players who cast this card win 30% of the time (n=156) , vs 28% when it never left the library (n=783).

When players drew this card but left it in hand, they won 21% (n=46).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.5pp; 95% confidence interval -1.7pp to +6.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=207
13%
T1
17%
T2
18%
T3
17%
T4
11%
T5
22%
T6-9
2%
T10+
Median 4 P25 2 · P75 5 · max 15
On curve 30% (36 / 207 cast on T2) Cast same turn as drawn 40%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.