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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction (OTJ)
Card Preview
Insatiable Avarice
1%
Decklist Inclusion
Times Brought
373
Decks Running
180
In Decks
1209
Decklist Inclusion
1%
Format
Final zone distribution
77 instances1.3%
Library
2.6%
Battlefield
62.3%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Sheoldred, the Apocalypse
11 decks
-
2
K'rrik, Son of Yawgmoth
10 decks
-
3
Betor, Ancestor's Voice
8 decks
-
4
Edgar Markov
6 decks
-
5
Astarion, the Decadent
4 decks
-
6
Cosmic Spider-Man
4 decks
-
7
Maralen, Fae Ascendant
4 decks
-
8
Silverquill, the Disputant
4 decks
-
9
Gisa, the Hellraiser
3 decks
-
10
Hearthhull, the Worldseed
3 decks
The "good card" funnel
373 brought · 165 playersBrought to game
373
Ever drawn
64
Reached battlefield
38
Still on board at game end
2
≥ -5.6pp
Players who cast this card win 34% of the time (n=36) , vs 25% when it never left the library (n=267).
When players drew this card but left it in hand, they won 38% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.7pp; 95% confidence interval -5.6pp to +25.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
0%
T1
8%
T2
8%
T3
11%
T4
18%
T5
53%
T6-9
3%
T10+
Median
6.0
P25
4
· P75
7
· max
10
On curve
0%
(0 / 38 cast on T1)
Cast same turn as drawn
18%
38 of 100 times cast
38%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.