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Part of Outlaws of Thunder Junction
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#12 black tutor
·
Sorcery
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Insatiable Avarice
2%
Live Inclusion
Times Brought
1677
Decks Running
721
Median Cast Turn
6
Drawn → Played
58%
Format
First-cast turn
n=197
0%
T1
4%
T2
9%
T3
7%
T4
16%
T5
54%
T6-9
10%
T10+
Median
6
P25
5
· P75
8
· max
21
On curve
0%
(0 / 197 cast on T1)
Cast same turn as drawn
26%
The "good card" funnel
1677 brought · 631 playersBrought to game
1677
Ever drawn
338
Reached battlefield
197
Still on board at game end
9
≥ +4.4pp
Players who cast this card win 34% of the time (n=180) , vs 22% when it never left the library (n=1115).
When players drew this card but left it in hand, they won 30% (n=124).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.2pp; 95% confidence interval +4.4pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
399 instances1.3%
Library
2.3%
Battlefield
58.6%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
41 decks
-
2
K'rrik, Son of Yawgmoth
34 decks
-
3
Betor, Ancestor's Voice
30 decks
-
4
Sheoldred, the Apocalypse
20 decks
-
5
Valgavoth, Harrower of Souls
19 decks
-
6
The Wandering Minstrel
17 decks
-
7
Silverquill, the Disputant
14 decks
-
8
Kambal, Profiteering Mayor
12 decks
-
9
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
12 decks
-
10
Cosmic Spider-Man
10 decks
Card text
Insatiable Avarice
Sorcery
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+ 
— Target player draws three cards and loses 3 life.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Scott Murphy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.