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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Insatiable Avarice
3%
Live Inclusion
Times Brought
482
Decks Running
229
Median Cast Turn
6.0
Drawn → Played
61%
Format
First-cast turn
n=54
0%
T1
6%
T2
7%
T3
11%
T4
17%
T5
56%
T6-9
4%
T10+
Median
6.0
P25
5
· P75
8
· max
10
On curve
0%
(0 / 54 cast on T1)
Cast same turn as drawn
25%
The "good card" funnel
482 brought · 209 playersBrought to game
482
Ever drawn
89
Reached battlefield
54
Still on board at game end
2
≥ -2.2pp
Players who cast this card win 36% of the time (n=49) , vs 25% when it never left the library (n=325).
When players drew this card but left it in hand, they won 34% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.0pp; 95% confidence interval -2.2pp to +24.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
107 instances0.9%
Library
1.9%
Battlefield
60.7%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Sheoldred, the Apocalypse
12 decks
-
2
K'rrik, Son of Yawgmoth
11 decks
-
3
Betor, Ancestor's Voice
9 decks
-
4
Edgar Markov
8 decks
-
5
Cosmic Spider-Man
6 decks
-
6
Silverquill, the Disputant
5 decks
-
7
Astarion, the Decadent
4 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
4 decks
-
9
Maralen, Fae Ascendant
4 decks
-
10
Obeka, Splitter of Seconds
4 decks
Card text
Insatiable Avarice
Sorcery
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+ 
— Target player draws three cards and loses 3 life.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Scott Murphy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.