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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Insatiable Avarice
3%
Live Inclusion
Times Brought
1322
Decks Running
598
Median Cast Turn
6
Drawn → Played
55%
Format
First-cast turn
n=147
0%
T1
7%
T2
7%
T3
6%
T4
20%
T5
52%
T6-9
7%
T10+
Median
6
P25
5
· P75
8
· max
17
On curve
0%
(0 / 147 cast on T1)
Cast same turn as drawn
28%
The "good card" funnel
1322 brought · 525 playersBrought to game
1322
Ever drawn
267
Reached battlefield
147
Still on board at game end
7
≥ +2.1pp
Players who cast this card win 33% of the time (n=133) , vs 23% when it never left the library (n=891).
When players drew this card but left it in hand, they won 29% (n=106).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.1pp; 95% confidence interval +2.1pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
315 instances1.3%
Library
2.2%
Battlefield
56.5%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
35 decks
-
2
K'rrik, Son of Yawgmoth
28 decks
-
3
Betor, Ancestor's Voice
27 decks
-
4
Sheoldred, the Apocalypse
18 decks
-
5
Valgavoth, Harrower of Souls
17 decks
-
6
Silverquill, the Disputant
14 decks
-
7
The Wandering Minstrel
13 decks
-
8
Kambal, Profiteering Mayor
11 decks
-
9
Cosmic Spider-Man
9 decks
-
10
Kefka, Court Mage // Kefka, Ruler of Ruin
9 decks
Card text
Insatiable Avarice
Sorcery
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+ 
— Target player draws three cards and loses 3 life.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Scott Murphy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.