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Part of Duskmourn: House of Horror
·
Instant
·
Duskmourn: House of Horror Commander (DSC)
Live Play Data
Inscription of Abundance
2%
Live Inclusion
Times Brought
526
Decks Running
250
Median Cast Turn
6.5
Drawn → Played
60%
Format
First-cast turn
n=58
0%
T1
2%
T2
2%
T3
3%
T4
22%
T5
53%
T6-9
17%
T10+
Median
6.5
P25
5
· P75
9
· max
13
On curve
2%
(1 / 58 cast on T2)
Cast same turn as drawn
25%
The "good card" funnel
532 brought · 230 playersBrought to game
532
Ever drawn
97
Reached battlefield
58
Still on board at game end
2
≥ -2.0pp
Players who cast this card win 35% of the time (n=56) , vs 24% when it never left the library (n=337).
When players drew this card but left it in hand, they won 21% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.7pp; 95% confidence interval -2.0pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
110 instances4.5%
Library
1.8%
Battlefield
58.2%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Galadriel, Elven-Queen
21 decks
-
2
Wolverine, Best There Is
19 decks
-
3
Riku of Many Paths
12 decks
-
4
Maarika, Brutal Gladiator
10 decks
-
5
Pako, Arcane Retriever
10 decks
-
6
Legolas, Master Archer
7 decks
-
7
Winter, Cynical Opportunist
7 decks
-
8
Bruce Banner // The Incredible Hulk
6 decks
-
9
Gargos, Vicious Watcher
6 decks
-
10
Hallar, the Firefletcher
6 decks
Card text
Inscription of Abundance
Instant
Kicker 
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Duskmourn: House of Horror Commander (DSC)
·
Rare
·
Illustrated by Zoltan Boros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.