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Part of Duskmourn: House of Horror
·
Instant
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Inscription of Abundance
1%
Decklist Inclusion
Times Brought
243
Decks Running
122
In Decks
846
Decklist Inclusion
1%
Format
Final zone distribution
58 instances3.4%
Library
1.7%
Battlefield
60.3%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Galadriel, Elven-Queen
12 decks
-
2
Wolverine, Best There Is
11 decks
-
3
Maarika, Brutal Gladiator
7 decks
-
4
Riku of Many Paths
5 decks
-
5
Indoraptor, the Perfect Hybrid
4 decks
-
6
Shelob, Child of Ungoliant
4 decks
-
7
Betor, Ancestor's Voice
3 decks
-
8
Bright-Palm, Soul Awakener
3 decks
-
9
Gargos, Vicious Watcher
3 decks
-
10
Skullbriar, the Walking Grave
3 decks
The "good card" funnel
243 brought · 109 playersBrought to game
243
Ever drawn
52
Reached battlefield
31
Still on board at game end
1
≥ -8.5pp
Players who cast this card win 33% of the time (n=31) , vs 24% when it never left the library (n=166).
When players drew this card but left it in hand, they won 28% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.3pp; 95% confidence interval -8.5pp to +25.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
0%
T2
3%
T3
6%
T4
32%
T5
39%
T6-9
19%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
0%
(0 / 31 cast on T2)
Cast same turn as drawn
19%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.