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Part of Duskmourn: House of Horror
·
Creature — Fungus
·
Duskmourn: House of Horror (DSK)
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Card Preview
Insidious Fungus
Times Brought
313
Decks Running
180
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Insidious Fungus
Creature — Fungus
1 / 2
Duskmourn: House of Horror (DSK)
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Uncommon
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Illustrated by Slawomir Maniak
Final zone distribution
78 instances2.6%
Library
16.7%
Battlefield
60.3%
Graveyard
2.6%
Exile
Commanders that played this card
in tracked games-
1
Meren of Clan Nel Toth
12 decks
-
2
The Mycotyrant
11 decks
-
3
Slimefoot, the Stowaway
9 decks
-
4
Betor, Ancestor's Voice
6 decks
-
5
Six
5 decks
-
6
The Necrobloom
5 decks
-
7
Tifa Lockhart
5 decks
-
8
Ygra, Eater of All
5 decks
-
9
Ghave, Guru of Spores
4 decks
-
10
Shroofus Sproutsire
4 decks
The "good card" funnel
313 brought · 169 playersBrought to game
313
Ever drawn
71
Reached battlefield
56
Still on board at game end
13
Once cast, 23% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.4pp
Players who cast this card win 24% of the time (n=45) , vs 24% when it never left the library (n=166).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.2pp; 95% confidence interval -8.4pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=56
23%
T1
9%
T2
13%
T3
5%
T4
18%
T5
23%
T6-9
9%
T10+
Median
4.5
P25
2
· P75
7
· max
12
On curve
23%
(13 / 56 cast on T1)
Cast same turn as drawn
59%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.