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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Inspired Tinkering
Times Brought
309
Decks Running
146
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Inspired Tinkering
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Create three Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Commander Legends: Battle for Baldur's Gate (CLB)
·
Uncommon
·
Illustrated by Craig J Spearing
Final zone distribution
66 instances1.5%
Library
6.1%
Battlefield
60.6%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
The Scarlet Witch
15 decks
-
2
Smaug the Magnificent
13 decks
-
3
Rowan, Scion of War
9 decks
-
4
Roxanne, Starfall Savant
6 decks
-
5
Sami, Wildcat Captain
6 decks
-
6
Ashling, Rekindled // Ashling, Rimebound
5 decks
-
7
Galazeth Prismari
5 decks
-
8
Prosper, Tome-Bound
5 decks
-
9
Ral, Monsoon Mage // Ral, Leyline Prodigy
4 decks
-
10
Thorin, King of Durin's Folk
4 decks
The "good card" funnel
309 brought · 140 playersBrought to game
309
Ever drawn
60
Reached battlefield
37
Still on board at game end
4
≥ +2.1pp
Players who cast this card win 38% of the time (n=26) , vs 27% when it never left the library (n=172).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.1pp; 95% confidence interval +2.1pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=37
0%
T1
0%
T2
11%
T3
14%
T4
22%
T5
46%
T6-9
8%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
46%
(8 / 37 cast on T5)
Cast same turn as drawn
32%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.