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Part of Commander Masters
Live Play Data
Interplanar Beacon
Land
·
Commander Masters (CMM)
0%
Live Inclusion
Times Brought
471
Decks Running
218
Median Cast Turn
4.0
Drawn → Played
81%
Format
First-cast turn
n=106
17%
T1
15%
T2
16%
T3
12%
T4
11%
T5
21%
T6-9
8%
T10+
Median
4.0
P25
2
· P75
6
· max
18
Cast same turn as drawn
51%
The "good card" funnel
471 brought · 205 playersBrought to game
471
Ever drawn
131
Reached battlefield
106
Still on board at game end
101
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.6pp
Players who cast this card win 39% of the time (n=99) , vs 28% when it never left the library (n=284).
When players drew this card but left it in hand, they won 43% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.0pp; 95% confidence interval +0.6pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
144 instances4.2%
Library
70.1%
Battlefield
10.4%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Commodore Guff
50 decks
-
2
Tam, the Possibility
50 decks
-
3
Atraxa, Praetors' Voice
21 decks
-
4
Jace, Multiverse Architect
10 decks
-
5
Carth the Lion
9 decks
-
6
Esika, God of the Tree // The Prismatic Bridge
9 decks
-
7
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
8 decks
-
8
Arzakon
3 decks
-
9
Sisay, Weatherlight Captain
3 decks
-
10
Aminatou, the Fateshifter
2 decks
Card text
Interplanar Beacon
Land
Whenever you cast a planeswalker spell, you gain 1 life.
: Add
.
,
: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Adam Paquette
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.