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Part of Commander Masters
Card Preview
Interplanar Beacon
Land
·
Commander Masters (CMM)
Times Brought
211
Decks Running
123
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Interplanar Beacon
Land
Whenever you cast a planeswalker spell, you gain 1 life.
: Add
.
,
: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Adam Paquette
Final zone distribution
49 instances2.0%
Library
73.5%
Battlefield
8.2%
Graveyard
2.0%
Exile
Commanders that played this card
in tracked games-
1
Commodore Guff
24 decks
-
2
Tam, the Possibility
18 decks
-
3
Atraxa, Praetors' Voice
16 decks
-
4
Jace, Multiverse Architect
12 decks
-
5
Esika, God of the Tree // The Prismatic Bridge
6 decks
-
6
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
5 decks
-
7
Jared Carthalion
4 decks
-
8
Carth the Lion
2 decks
-
9
Chandra, Fire of Kaladesh // Chandra, Roaring Flame
2 decks
-
10
Jodah, the Unifier
2 decks
The "good card" funnel
211 brought · 118 playersBrought to game
211
Ever drawn
48
Reached battlefield
37
Still on board at game end
36
Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 30% of the time (n=32) , vs 24% when it never left the library (n=116).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -4.2pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=37
30%
T1
8%
T2
11%
T3
8%
T4
0%
T5
35%
T6-9
8%
T10+
Median
4
P25
1
· P75
8
· max
12
Cast same turn as drawn
68%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.