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Part of Final Fantasy
·
Instant
·
Throne of Eldraine (ELD)
Live Play Data
Into the Story
1%
Live Inclusion
Times Brought
437
Decks Running
221
Median Cast Turn
10.0
Drawn → Played
50%
Format
First-cast turn
n=50
0%
T1
0%
T2
0%
T3
0%
T4
4%
T5
44%
T6-9
52%
T10+
Median
10.0
P25
8
· P75
11
· max
17
On curve
16%
(4 / 50 cast on T7)
Cast same turn as drawn
24%
The "good card" funnel
437 brought · 205 playersBrought to game
437
Ever drawn
101
Reached battlefield
50
Still on board at game end
2
≥ +1.5pp
Players who cast this card win 28% of the time (n=46) , vs 14% when it never left the library (n=267).
When players drew this card but left it in hand, they won 30% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.1pp; 95% confidence interval +1.5pp to +26.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
106 instances2.8%
Library
1.9%
Battlefield
55.7%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
133 decks
-
2
The Mindskinner
9 decks
-
3
Phenax, God of Deception
8 decks
-
4
Captain N'ghathrod
5 decks
-
5
Hope Estheim
5 decks
-
6
Homer, the Hermit
4 decks
-
7
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
4 decks
-
8
Saruman of Many Colors
4 decks
-
9
Whtz, the Bibliophile
4 decks
-
10
Bruvac the Grandiloquent
3 decks
Card text
Into the Story
Instant
This spell costs
less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.
Throne of Eldraine (ELD)
·
Uncommon
·
Illustrated by Jason Rainville
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.