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Part of The Lost Caverns of Ixalan
·
Creature — Human Druid
·
The Lost Caverns of Ixalan (LCI)
: Add one mana of any color.
: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Card Preview
Intrepid Paleontologist
0%
Decklist Inclusion
Times Brought
168
Decks Running
57
In Decks
384
Decklist Inclusion
0%
Format
Card text
Intrepid Paleontologist
Creature — Human Druid
2 / 2
The Lost Caverns of Ixalan (LCI)
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Rare
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Illustrated by Irina Nordsol
Final zone distribution
48 instances33.3%
Battlefield
43.8%
Graveyard
4.2%
Exile
18.8%
Hand
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
24 decks
-
2
Gishath, Sun's Avatar
8 decks
-
3
Blue, Loyal Raptor
4 decks
-
4
Wayta, Trainer Prodigy
3 decks
-
5
Duskana, the Rage Mother
2 decks
-
6
Ghalta, Primal Hunger
2 decks
-
7
Huatli, Poet of Unity // Roar of the Fifth People
2 decks
-
8
Seton, Krosan Protector
2 decks
-
9
Teval, the Balanced Scale
2 decks
-
10
Ashling, the Limitless
1 decks
The "good card" funnel
168 brought · 54 playersBrought to game
168
Ever drawn
43
Reached battlefield
34
Still on board at game end
16
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -27.8pp
Players who cast this card win 18% of the time (n=31) , vs 31% when it never left the library (n=112).
Observed gap -13.0pp; 95% confidence interval -27.8pp to +1.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
9%
T1
26%
T2
6%
T3
9%
T4
18%
T5
26%
T6-9
6%
T10+
Median
4.5
P25
2
· P75
7
· max
11
On curve
35%
(9 / 34 cast on T2)
Cast same turn as drawn
30%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.